Relationship Dialogue Overhaul – RDO

Skyrim Mods |

Relationship Dialogue Overhaul – RDO

Adds over 5,000 lines of completely voiced dialogue for NPCs using the original voices. Friends, followers, spouses, rivals, and others have much more to say. All default voices now have follower dialogue. Fully voiced Khajiit marriage dialogue. Also fixes dialogue bugs and restores cut dialogue that has never been heard before!

Brief description:
Adds over 5,000 lines of completely voiced dialogue for NPCs to use, spanning more than 50 voice types, based on the relationship the NPC has with player that works with the existing dialogue from the game.
All lines are voiced using the original voices from the game and consist of existing lines that have been added in new and suitable situations, as well as completely new dialogue created by editing multiple lines together to form brand new ones.

Friends talk to you more like friends. Followers have more much to say when speaking to them. If your spouse is a follower, he/she will talk to like a spouse instead of a generic follower. NPCs who dislike you (not bandits and forsworn, but citizens of towns and cities) will have more insults to say and may even completely stop talking to you if you continue to pester them.

Other Features:
The dialogue is used in MANY different situations with the primary focus being on: friends, followers, spouses, and rivals.
RDO was checked with USLEEP throughout its entire development to ensure dialogue correction bug fixes. And also fixes a few dialogue bugs that the USLEEP team has not yet caught.
Unlocks existing dialogue that has never been heard before, and restores dialogue that Bethesda completely cut out of the game, but the audio files still exist.
Fixes NPCs yelling things like “Hey, watch it!” when killing them with sprint attacks.
Includes options to disable comments like “That spell looks dangerous. Keep your distance.”
Corrects dialogue that is not considered to be a “bug” but should not be used in certain situations. (Example: Any housecarl that is married to the player will completely stop calling the player “Thane”)
Fixes overly talkative followers like Mjoll, Erandur, and Teldryn Sero.
Adds idle comments for followers that will be used at appropriate times. Their comments are much more relevant to the current location and/or situation, making them seem much more aware of their surroundings.
Actually fixes the bugged Female Sultry follower dialogue. All dialogue used by Female Sultry voiced followers will now be of the correct voice type (instead of the altered Female Young Eager lines).
Adds fully voiced marriage dialogue for Male and Female Khajiits.
More than 50 voice types now support completely voiced follower dialogue. Including Khajiit, High Elf, Bandit, Argonian, Condescending, Commander, Children, and more. (See the list of voice types added section of the description page for more information).
Several unique voices have also been given fully voiced follower dialogue. These include: Brynjolf, Delvin Mallory, Karliah, Vex, Valerica, Isran, and Knight-Paladin Gelebor.
Any NPC that supports follower dialogue can be made into a follower or removed as a follower through the MCM.
Followers will now use dialogue in every aspect of combat.
Any NPC that offers services (Merchants, Innkeepers, Trainers, Bards, etc) will not offer those services if the NPC dislikes the player (Option can be toggled in MCM).
Compatibility patches for EFF, AFT, iAFT, UFO, and FLP are available. These also cover Hearthfires and Dragonborn, removing the need to install additional patches for those overhauls.
Much, much more….

RDO v1.1, showing restored dialogue that has never been heard before:

MCM Demonstration – Current as of version 1.1

Hear what others think of RDO (Thanks to Koubitz, Brodual, and MxR):

Featured In:
Description Navigation Guide:
1. Voice Types Added & Other Information About Voices
2. Requirements
3. Compatibility
4. Installation/Updating
5. Un-installation
6. Load Order
7. In-depth Description
8. Questions
9. Everything About DFD (Read this section if you’re using DFD and have questions)
10. Localisation/Making Translations/Translations Available
11. Permissions/Usage
12. Credit

1. Voice Types Added:
All the voice types that have been given dialogue in RDO.

Fully voiced marriage dialogue for Male and Female Khajiit voices added in v2.0.

Green = Supports fully voiced follower dialogue.

Red = Does not support fully voiced follower dialogue.

List of unique voices given dialogue in RDO:

Valerica
Serana
Knight-Paladin Gelebor
Harkon (Combat only)
Isran
Frea
Karliah
Vex
Brynjolf
Delvin Mallory

List of generic voices given dialogue in RDO:

Female Argonian
Female Child
Female Commander
Female Commoner
Female Condescending
Female Coward
Female Dark Elf
Female Dark Elf Commoner
Female Elf Haughty
Female Even Toned
Female Khajiit
Female Nord
Female Old Grumpy
Female Old Kindly
Female Orc
Female Shrill
Female Sultry
Female Young Eager
Male Argonian
Male Bandit
Male Brute
Male Child
Male Commander
Male Commoner
Male Commoner Accented
Male Condescending
Male Coward
Male Dark Elf
Male Dark Elf Commoner
Male Dark Elf Cynical
Male Drunk
Male Elf Haughty
Male Even Toned
Male Even Toned Accented
Male Forsworn
Male Guard
Male Khajiit
Male Nord
Male Nord Commander
Male Old Grumpy
Male Old Kindly
Male Orc
Male Sly Cynical
Male Soldier
Male Young Eager

Notes about unique voices/NPCs:

Recruiting Valerica:
– You must complete the entire Dawnguard main questline.
– She must be back in her laboratory after you tell her its safe to leave the Soul Cairn.

Recruiting Gelebor:
– You must complete the quest “Touching the Sky”.

Recruiting Isran:
– You must side with the Dawnguard.
– You must complete the entire Dawnguard main questline.

Recruiting Karliah, Vex, Brynjolf, and Delvin Mallory:
– You must complete the entire Thieves Guild questline.
– You must be Guild Master (inducted through the ceremony).
– You must not be currently banned from the Guild.

2. Requirements:
Hard Requirements (You’re game will crash to desktop (CTD) if you do not have these in your load order!):
– Skyrim.esm
– Update.esm
– Dawnguard.esm
– Hearthfires.esm
– Dragonborn.esm

Soft Requirements (These are not “techinically” needed to run RDO, but the majority of the mod won’t work without them):
– SKSE
– SkyUI

3. Compatibility:
The best way to know if RDO is compatible with another mod is to check the records using TES5Edit! Understanding TES5Edit is essential if you’re serious about modding Skyrim.

4. Installation/Updating:
Install using a mod manager. Mod Organizer is preferred and recommended! If you have installation problems with NMM I won’t be able to provide much help since I use Mod Organizer.

For manual installation… you should already know how to manually install a mod if that’s how you’re managing your mods.

RDO will overwrite several audio files from Skyrim.esm, Hearthfires.esm, Dragonborn.esm, and USLEEP. This is intentional!

RDO will work best when installed just before starting a new game, but can be installed mid-playthrough just fine.

Here’s the steps for safely installing RDO mid-playthrough and uninstalling if needed:

Load your game and make a save (overwrite an existing save or create a new one). This is Save #1.
Wait 3-5 seconds, then make a NEW save (Don’t overwrite Save #1). This is Save #2.
Quit the game and install RDO.
Start the game and load Save #2.
Begin to play the game like normal (don’t do anything you don’t want to repeat though) to see if you notice problems.
If you encounter serious problems, quit the game.
Make sure you have any available compatibility patches for the mods you’re using.
Check xEdit for mod conflicts.
If you can’t resolve conflicts with xEdit, or don’t know how, delete Save #2.
After deleting Save #2, uninstall RDO.
Load Save #1 and continue your play-through. Save #1 has no records of RDO and perfectly safe.

Updating to v1.2 should be safe to do mid-playthrough. BUT, I always recommend keeping a save with the previous version of RDO installed just to be safe.

Updating to v1.3 should be safe to do mid-playthrough. BUT, I always recommend keeping a save with the previous version of RDO installed just to be safe.

Updating to v2.0:
Updating from FinalB is NOT SUPPORTED! If you decide to update from FinalB mid-playthrough, you’re doing so at your own risk.
Before you update, make sure you have a save with FinalA that you can go back to. Also don’t delete FinalA version, just in-case updating causes some problems. You should just be able to uninstall FinalA and then install v2.0.

5. Un-Installation:
It’s NEVER a good idea to uninstall a mod mid-playthrough and then continue playing on that same save. Doing so can damage your game, even to the point of corruption.
Script cleaners are not magical, they can’t fix everything. There are records that script cleaners can’t repair and will forever be there until you delete all save files that have those records.

For uninstalling RDO, just deactivate in your mod manager.

But, I only recommend uninstalling RDO before starting a new game or if you’re loading a save that has never had RDO installed on it before.

6. Load Order:
Load order is very important with RDO to make sure the correct mod(s) is winning the record conflicts.
Compatibility patches have been provided for several mods, but not for every mod that RDO will conflict with.

If you are unsure of where to place RDO in your load order and are afraid that it will mess up the mods you have installed, place RDO further up in your load order. This will allow your existing mods to continue to work but may cause a feature from RDO to not be seen in-game or a dialogue correction made by RDO may not be carried over. This will NOT break RDO.

There are several mods that you SHOULD be loading before RDO so the dialogue fixes made by RDO can work.

Load RDO AFTER the following mods listed below:

– Follower Commentary Overhaul (FCO)

The two mods conflict with the original follower idle comments. FCO made a few mistakes with making sure the comments would not be used by the wrong person, or at the wrong time. Thus, some followers may end up insulting themselves, family, or other members of their guild.
If you find yourself still wanting to use FCO with RDO, just load RDO below FCO.

– Mirai – The Girl With The Dragon Heart

Replaces an original FemaleNord (Mjoll) favor dialogue line with one for Mirai. This is most likely an accidental mistake by the author of Mirai.

– Bijin All-In-One-2016 (AIO)

Edits idle comments for Mjoll (FemaleNord) in an effort to include the mod “Shut Up Mjoll” in AIO. RDO also stops Mjoll from being overly talkative as a follower, but does it slightly differently than AIO. With AIO it limits all idle comments to Mjoll only, so her general comments about bandits, draugr, dungeons, etc, will only be used be used by Mjoll. With RDO, all her comments that are not specifically about her, will be used by other followers with the Female Nord voice (giving them something to say instead of being quite all the time).
AIO also prevents some of Mjolls comments from being said more than once. So over time, she’ll have less and less to say (and will actually end up repeating the same lines because she won’t have as much to say). With RDO, a few comments will only be used once (such as her commenting about visiting Windhelm for the first time), but others will just be said much less frequently. This way, she’ll still have more variety of comments, but just won’t use them quite as often. Also, RDO places more conditions on Mjoll’s idle comments, preventing them from being used at possibly inappropriate times. AIO uses vanilla conditions.
Based on the above, load the mod you want to win the conflicting records after the other. (Meaning, Load RDO after AIO if you want RDO to win. Load AIO after RDO if you want AIO to win)

– Immersive Citizens – AI Overhaul (IC)

IC and RDO alter many of the same dialogue topics. Loading RDO after IC will incorporate the changes from both mods as RDO includes nearly all changes made by IC.

– Inconsequential NPCs (IQN)

Several vanilla dialogue records were altered when the author added the different responses for the hirelings in IQN. This happens when you add dialogue to an existing list of topics, and is very easy mistake to forget about. The issue is that RDO alters these vanilla records so they’ll be used with the new dialogue. Loading IQN after RDO may restrict the number of dialogue lines certain follower voice types can use, and could even potentially cause some other conflicts with the follower overhaul patches (If IQN is loaded after one of the follower overhaul patches for RDO).

– Player Voicesets

Alters the 6 lines of dialogue used when blocking with low stamina. RDO edits these lines so female NPCs are not using the male grunts, and male NPCs are not using female grunts. Player Voicesets restricts these lines to be used only when you’ve selected a voice.

– Guard Dialogue Overhaul (GDO)

RDO and GDO have very few conflicts, and the changes made by GDO have been carried over into RDO. Loading RDO after GDO will allow the changes from both mods to be applied.

– Alternate Start – Live Another Life (LAL)

A handful of records conflict between RDO and LAL. RDO includes the changes made to these conflicting records by LAL, and therefore should be loaded after LAL so that changes from both mods are applied.

Relationship Dialogue Overhaul.esp should be loaded AFTER the mods listed above.

Load RDO BEFORE the following mods listed below:

– The Choice Is Yours (Optional)

Not critical. Can be loaded before or after RDO as both mod serve the same purpose for the conflicting records; the option to refuse to help Nurelion retrieve the White Phial.

– Relationship Dialogue Overhaul.esp is recommended to be loaded BEFORE the mods listed above.

Load Order For Available Patches:

– Unofficial Skyrim Legendary Edition Patch (USLEEP):

—- Unofficial Skyrim Legendary Edition Path.esp
—- Relationship Dialogue Overhaul.esp
—- RDO – USLEEP Path.esp

– Cutting Room Floor (CRF) and USLEEP Patch:
(Order between main RDO plugin and CRF plugin does not matter, as long as the patch is below both)

—- Unofficial Skyrim Legendary Edition Patch.esp
—- Cutting Room Floor.esp
—- Relationship Dialogue Overhaul.esp
—- RDO – Cutting Room Floor Patch.esp

– Complete Alchemy and Cooking Overhaul Patch (CACO):
(Order between CACO plugin and main RDO plugin does not matter, as long as the patch is below both)

—- Complete Alchemy & Cooking Overhaul.esp
—- Relationship Dialogue Overhaul.esp
—- RDO – CACO Patch

– Immersive Horses Patch:
(Order between main RDO plugin and Immersive Horses plugin does not matter, as long as the patch is below both)

—- Immersive Horses.esp
—- Relationship Dialogue Overhaul.esp
—- RDO – Immersive Horses Patch.esp

– Vendor Sale Delay Gone Patch:
(Order between main RDO plugin and Vendor Sale Delay Gone plugin does not matter, as long as the patch is below both)

—- VendorSaleDelay-Gone.esp
—- Relationship Dialogue Overhaul.esp
—- RDO – Vendor Sale Delay Gone – Patch.esp

– Requiem:

—- Requiem.esp
—- Relationship Dialogue Overhaul.esp
—- RDO – Requiem Patch.esp

Follower Overhaul Patches (Load As Shown):

– Amazing Follower Tweaks v1.66 Patch:

—- AmazingFollowerTweaks.esp
—- Relationship Dialogue Overhaul.esp
—- RDO – AFT v1.66 Patch.esp <- BOTTOM OF LOAD ORDER

—- (If using Vendor Sale Delay Gone)
—- RDO – Vendor Sale Delay Gone – Patch.esp

– Extensible Follower Framework v4.0.2 Patch:

—- EFFCore.esm
—- Relationship Dialogue Overhaul.esp
—- EFFDialogue.esp
—- RDO – EFF v4.0.2 Patch.esp <- BOTTOM OF LOAD ORDER

– Extensible Follower Framework v4.0.0 Beta 6 Patch:

—- XFLMain.esm
—- Relationship Dialogue Overhaul.esp
—- XFLDialogue.esp
—- RDO – EFF v4.0.0 Beta 6 Patch.esp <- BOTTOM OF LOAD ORDER

– Extensible Follower Framework v3.5.6 Patch:

—- XFLMain.esm
—- Relationship Dialogue Overhaul.esp
—- XFLDialogue.esp
—- RDO – EFF v3.5.6 Patch.esp <- BOTTOM OF LOAD ORDER

– Follower Live Package Patch:

—- FollowerLivePackage.esp
—- Relationship Dialogue Overhaul.esp
—- RDO – Follower Live Package Patch.esp <- BOTTOM OF LOAD ORDER

– Immersive Amazing Follower Tweaks v3.09 Patch:

—- AmazingFollowerTweaks.esp
—- Relationship Dialogue Overhaul.esp
—- RDO – iAFT Patch.esp <- BOTTOM OF LOAD ORDER

—- (If using Vendor Sale Delay Gone)
—- RDO – Vendor Sale Delay Gone – Patch.esp

– Ultimate Follower Overhaul v1.2i Patch:

—- UFO – Ultimate Follower Overhaul.esp
—- Relationship Dialogue Overhaul.esp
—- RDO – UFO v1.2i Patch.esp <- BOTTOM OF LOAD ORDER

– Ultimate Follower Overhaul v1.2j.b15:

—- UFO – Ultimate Follower Overhaul.esp
—- Relationship Dialogue Overhaul.esp
—- RDO – UFO v1.2j.b15 Patch.esp <- BOTTOM OF LOAD ORDER

7. In-depth Description:
RDO primarily focuses on changing the dialogue used by NPCs based on their relationship towards the player. It doesn’t completely change all of the dialogue in the game, it just adds more dialogue for NPCs to use, and fixes some dialogue that should not be used in certain situations.

99.9% of the new dialogue added by RDO is not restricted to specific NPCs. It can be used by any NPC with a certain voice type, original or NPCs from other mods.

The goal with RDO is to make your interactions with friends, followers, spouses, and rivals be much more suited. Friendly or negative greetings will no longer happen once every 12 in-game hours. Your friends will always talk to you like friends, your rivals will always talk to you like rivals (unless you continuously press the “talk” key in the span of a few seconds and go through all of their dialogue).

Spouses that are your followers will no longer forget that you are married like in the original game. Your spouse will talk to you like you are married, as they should. When not following, some voice types have been given additional marriage dialogue to use.

Followers will have additional dialogue for MANY different situations. They will have much more to say than the same 3 greetings and 2-3 farewells. They also have much more dialogue for the follower commands. Meaning, they won’t use the same line over and over when asking them to trade items, wait, ask a favor, follow, dismiss, etc.

Followers will also have dialogue for every situation of combat. You will hear them yell out when starting combat with an enemy, and remark in relief or possibly arrogance when combat is over. Their comments will often depend on who or what they are fighting.

Housecarls are now much more respectful than in the original game. They will address the player with more respect and don’t act so begrudgingly when you ask him/her for something. Personally, housecarls now act how they should have in the original game.

Rivals will have more dialogue (insults) to say to the player. If you managed to make a NPC dislike you, they won’t insult you once every 12 in-game hours and go back to their normal dialogue. Rivals will use more insults, some of which depend on the race or gender of the player. If you continue to pester a rival, he/she will eventually refuse to talk to you.

Use RDO’s MCM to tweak nearly any NPC to your preference:

Make a NPC hate you, like you, or indifferent. Turn any NPC into a follower or spouse if their voice type support either of those possibilities.

Don’t want a certain NPC to use RDO dialogue?
Use the Prevent Actor option in the MCM to stop them from using all RDO dialogue. To allow them to start using RDO dialogue again just use the Allow Actor option in the MCM and that NPC will start using RDO dialogue again.

Have two friendly NPCs fighting each other, or maybe fighting a neutral NPC and you want them to stop?
Use the Stop Combat option in the MCM for force the NPC to stop fighting, or cast the Calm Actors spell in the MCM starting in v2.0

Are you, the player, stuck in combat with a someone or something and want it to end?
Use the Stop Combat option in the MCM to make all enemies fighting the player to stop combat, or cast the Calm Actors spell in the MCM starting in v2.0

Want to know the stats of a NPC?
Use the View NPC Stats page for all information about their relevant skills and attributes.

8. Questions:
Q: Can I merge the patches?
A: Users have reported that merging the patches caused no problems. So, yes.
I strongly do NOT recommend trying to merge the main file with other mods or the patches. You will most likely have problems with merging the main file. Leave the main file alone and just merge the patches.

Q: Will you make a version that does not require 1 or more of the DLC?
A: Most likely not. Too many dialogue fixes and integrations has been made to records in the DLC. It also took a lot of time and work just to include everything that’s in the main file, so having multiple main files that I would need to keep updated is not something I want to do.

Q: Is RDO script heavy?
A: No, not at all. The “heaviest” script is the one that makes up the MCM, which only runs when you open RDO’s MCM. It’s also not a very “heavy” script, it just simply large in size because of all the different features and options it allows you to configure. All of the other scripts in RDO are no different than those you find in the original game. In fact, some of them are actually written more efficiently than similar ones you’d find by Bethesda. There’s nothing that’s actively checking around the player or constantly polling for updates all the time.
In case I wasn’t clear: RDO is NOT script heavy!

Q: Why is there a random guy in Breezehome and how do I get rid of him?
A: His name is Terek. He’s an existing NPC that Bethesda never added to the game. If you want him gone without killing him, which you certainly can do, go talk to the steward in the Dragonsreach great hall (Proventus – Imperials, Brill – Stormcloaks). He’ll personally take care of this issue for you, and so I recommend following the steward to Breezehome to watch a scene play out.

Q: Followers are sometimes referring to enemies incorrectly, or saying things that don’t necessarily sound appropriate. Why?
A: When it comes to combat, the majority of subtypes (categories of dialogue) have a target, or someone/thing the NPC is speaking to. However, there are a few exceptions. Any times combat ends, and followers or NPCs make comments, they’re not speaking to someone/thing. Meaning, there is no target/enemy they’re speaking to. This makes it VERY difficult to make comments be used correctly, so followers don’t say something about animals when you were just fighting bandits. To be honest, I’ve tried and tried to get these comments to work when I want them to but they just simply won’t. My only other choice would be to use scripts to try and check the currently enemy someone is fighting. Resorting to scripts for this is something I do not want to do. This basically leaves no way to fix this issue… unless someone knows of a way and is willing to help me. I would definitely listen.

9. Everything About DFD:
Okay. If you’re using DFD, make sure to read this section.

RDO completely replaces DFD. There is NO reason to continue using DFD after installing RDO. DFD cannot even begin to compare to what RDO does, RDO is that much better.

There is no safe way of uninstalling DFD mid-playthrough to install RDO. I will not recommend you do something that could potentially damage your game.

You can choose to ignore me and uninstall DFD mid-playthrough and then install RDO. It’s your game, you make your own decisions. If you decide to uninstall DFD mid-playthrough and then complain about problems, I can’t provide much help.

Your best alternative is the to the following:

Go into the MCM for DFD and turn OFF all options. Everything. Turn it all off. (The Male Young Eager option cannot be turned off due to mistake I made, so just leave it as is)
For any followers, use the Add Actor option on the Configure Specific Actor page which will make them stop using almost all DFD dialogue.
Load RDO after DFD.
Is RDO loaded after DFD in your load order? Double check to make sure!
Now, triple check that RDO is loaded after DFD.

Your load order when using RDO and DFD together:
– Dynamic Dialogue Followers.esp
– Relationship Dialogue Overhaul.esp

You MUST load RDO after DFD for RDO to work correctly if using them together.

If you have a save prior to installing DFD, or before starting a new game, you can safely uninstall DFD and install RDO.

10. Localisation/Making Translations/Translations Available:

All spoken dialogue, displayed text, and subtitles in RDO will be in English. RDO works exactly like custom voiced follower mods such as Inigo or Recorder, which is why it’s not localized. Dialogue corrections to original game records will use the voiced language of your game but will display English text because it changes any displayed text to the language of the user making the edits.

The MCM comes with a translation text document which covers about 98% of the MCM. There are a few lines where I was unable to use translation strings and had to resort to plain text.

For more information on where you will find text that will need to be translated, see the Translation Information text file in the Misc Section of the downloads.

If you want to make a translation of RDO, you are free to do so. Please read the Permission/Usage section before uploading.

Also, if you do create a translation of RDO, I would prefer if you upload it as its own file here on the Nexus instead of sending it to me.

Translations available:

Italian

Polish

Spanish

Japanese

Russian

Portuguese

On 3DMGame:

Chinese

11. Permission/Usage:
The following sites are forbidden. Meaning, you may NOT upload a translation of RDO to these sites without my explicit permission:

– Bethesda.net

– Steam Workshop

You many NEVER use this mod, or its assets, for monetary gain (money).
As long as you credit myself, cloudedtruth, as the original mod author and provide a link to the RDO mod page, you may do the following:

– Re-upload a translated version of RDO to other sites that are not forbidden.

– Use assets from RDO in another mod. <— Credit where the assets came from

Making Compatibility Patches:
As long as you’re not re-uploading the plugin (message me if you need to for some reason) or any unnecessary assets in RDO, you are free to make any compatibility patches for RDO and any other mod(s).

If you abide by the above sentence, you do NOT need my permission to upload RDO compatibility patches. You may upload them as their own files, you don’t need to send it to me.

12. Credit
Credit for the making of RDO:

FoxFingers – Original inspiration behind me wanting to make dialogue for Skyrim, and letting me contribute to his Amorous Adventures.
Expired – Author of Extensible Follower Framework (EFF)
Dheuster – Author of Amazing Follower Tweaks (AFT)
Dheuster & chinagreenelvis – Authors of Immersive Amazing Follower Tweaks (iAFT)
fLokii & Vamyan – Authors of Ultimate Follower Overhaul (UFO)
Oldcyder – Author of Follower Live Package (FLP)
Greentea101 – For VFRT and Unfuzer (RDO would never have happened without these tools)
AlexxEG – BSA Browser
Creation Kit Wiki – Scripting help
USLEEP Team – USLEEP
SKSE Team – SKSE
SkyUI Team – SkyUI
TES5Edit Team – xEdit (A tool that everyone who mods Skyrim should learn to use)
Audacity

Special thanks:
Sakr3d – Creating the FOMOD
riccardo83 – Italian translation
achifeixiang – Chinese translation
linqueo – Spanish translation
Selvan64 – Polish translation
Alecsz – Russian Translation
natuaik – Japanese Translation
MPDSM – Portuguese Translation
KingsGambit – Author of Invisibility Glitch – Eyes Fix (All credit for the two scripts that fix invisible eyes included in RDO belong to KingsGambit)
Shurah – For allowing me to recreate packages from his Immersive Citizens mod into RDO.
BowmoreLover – For several very helpful utilities.


Author: cloudedtruth
This content was uploaded by website visitors. If you notice any mistake, please let us know.



Useful Information:

You may also like...

Leave a Reply

Your email address will not be published. Required fields are marked *