Better Shadowmere LE
This mod makes Shadowmere’s textures a bit darker, gives him better stats and some new abilities to make him even more unique.
Better Shadowmere
::Features::
This mod edits Shadowmere’s appearance by darkening his textures, improving his attributes and adding a few shadow themed abilities true to his name and the in-game cut scene that introduces him.
This mod DOES a few things:
It edits Shadowmere’s textures and meshes.
It sets Shadowmere to essential status so that he won’t die.
It gives Shadowmere his own stand-alone horse saddle which can also be crafted at tanning racks.
It allows Shadowmere’s level to scale with the player – Shadowmere will now have more health at higher levels unlike the vanilla Shadowmere.
It ensures that Shadowmere will not break the player’s stealth when sneaking and sets him to not “report” any crimes that your character commits.
It sets Shadowmere to only be aggressive in fights against weaker enemies and grants him a disease cloak spell that activates during combat and damages enemies within range.
It grants Shadowmere complete immunity to fall damage.
It gives Shadowmere a 100% poison and disease resistance.
It grants Shadowmere the ability to water walk and a few spells to fight enemies.
It adds a few of the stealth perks for good measure and the quiet casting perk for his abilities and spells.
It grants him a few bonus stats for better survivability like extra armor, health, health regen, damage reflection and spell absorption.
It increases Shadowmere ‘s speed by 50% and gives him some extra stamina to sprint for longer periods of time. Stamina regen was also increased to reduce the downtime between sprints.
Shadowmere enters the “Shadowstalker” state whenever the weather is cloudy or overcast. The Shadowstalker state will be indicated by a subtle shadowy aura that eminates from him. In this state Shadowmere will gain a 12.5% speed bonus (a net 62.5% bonus speed) and some extra stamina to help “increase” Shadowmere’s speed further via sprinting. Tip: Players can strategically use the Storm Call shout to trigger rainfall which would in turn transform Shadowmere into the Shadowstalker. Shadowstalker will also boost his skills at melee combat.
Shadowmere enters the “Nightstalker” state between 9 pm and 5 am. In this state Shadowmere will be shrouded in shadows and will release a more potent aura. The Nightstalker will gain a 25% bonus speed (a net 75% bonus speed) as well as some extra magicka to cast his spells. Nightstalker also increases the effectiveness of Shadowmere’s spells.
This mod DOES NOT:
Edit the horse race or use its own custom race.
Give him overpowered stats to instantly kill his enemies.
Use any scripts.
::Requirements::
Skyrim – Latest Version
Dawnguard
Hearthfire
Dragonborn
::Installation::
Install the mod virtually with your preferred mod manager or copy and paste the contents of the zip files into the Data directory. Please note that you can only use any ONE of the two main files, any ONE of the saddle mesh replacers and any ONE of the Shadowmere mesh replacers. The “Default” version provides all of the aforementioned features, while the “Subtle Aura” version adds a shadowy aura. Mundane version strips away all of the bonus spells and special effects but preserves all of the bonus attributes. Finally, “Vanilla” goes beyond “Mundane” and strips away all of the passive buffs like the immunity to fall damage and increased movement speed, so that version basically functions as a texture and mesh replacer.
For midplaythrough installs of this mod, the changes to Shadowmere should immediately take hold even if you already obtained Shadowmere before. If for whatever reason the saddle didn’t update then don’t panic – press the tilde key(~), select Shadowmere with the mouse cursor, type “resetinventory” (without the quotation marks) and press ENTER to fix it. If that console command doesn’t work then go to an interior cell like a house (any cell that the horse isn’t sharing with you should do), press the tilde key (~) and type in “pcb” (just pcb without the quotation marks) and press ENTER – after doing this Shadowmere will finally have his modded saddle equipped. Instead of using console commands to “force” Shadowmere to equip the new saddle, you can just continue your adventures in Skyrim or fast travel across the map a couple times, doing this will force the game’s engine to “update” Shadowmere’s saddle for you automatically.
::Updating::
You can update the mod by reinstalling it with the updated version through your mod manager or by manually deleting the mod and installing it again with the updated version. The changes should take hold immediately after applying the update. Follow the tips outlined in the “Installation” section above if Shadowmere’s appearance doesn’t update immediately.
::Uninstallation::
Uninstall the mod manually from the Data folder or virtually with your mod manager. The mod doesn’t have any scripts or persistent objects, so it is 100% safe to remove at any time.
::Mod Compatibility::
This mod will be incompatible with any other mod that tries to edit Shadowmere. How can I tell if there is a mod conflict with Shadowmere? Any mod that indicates from the mod description that it will change Shadowmere’s appearance, speed, level, factions, spells or perks will be incompatible. Unfortunately, some mods don’t mention clearly that they edit Shadowmere, so if you suspect a conflict you can use TES5Edit to load your current load order to immediately find any conflicts with Shadowmere (Form ID: 0009CCD7). You can resolve conflicts by loading Better Shadowmere after any conflicting mod, so Better Shadowmere’s changes will be visible in-game. Use the following basic load order as a guide to resolve such conflicts:
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
.
(ESP files for “Incompatible Mods” like those that try to edit Shadowmere)
.
Immersive Horses.esp
Immersive Horses – Vanilla.esp
Better Shadowmere.esp
Better Shadowmere – Immersive Horses Patch.esp
In addition to playing around with the load order to fix conflicts, certain mods (like those which add new perks, factions or spells to Shadowmere) can be made even more compatible via the use of a Merged Patch, a Bashed Patch and/or a Smashed Patch. What will happen if I just load the conflicting mod before Better Shadowmere? All of the new perks, factions or spells added by the conflicting mod won’t be carried forward (or won’t be given to Shadowmere in-game). See the next section below for more details on those three patches and how they can help transfer those bonuses over to Shadowmere (if you really want Shadowmere to have them).
If you found any conflicting mods, then please send me a message, so I can list the conflicting mod by name within this compatibility section for the sake of other users: