Ranger Ridge
A unique player home geared towards a ranger or hunter play style.
From eldiabs: No longer supporting this mod unless bethesda releases some actual decent content. If someone else wishes to take over the reins, drop me a msg.
Name: Ranger Ridge
Version: 1.33
Date: 3/13/2012
Category: Abodes
Author(s): ElDiabs, Manilla Turtle(qlhaele)
Remember to back up your saves, just in case. You never know…
I will no longer be answering repetive questions in the comments. If you don’t read this…well then, you did not read this and your question shall go wanting. Check the known issues/bugs section below.
Recommended
=============
Just In Time Lighting
Please take the time to endorse this mod. Without it I would not have been able to do the dynamic lighting.
Spouses Can Live Everywhere
Followers Can Relax
Wandering Dupe Mannequin Fix
Female Mannequins
Description
===========
A player home geared towards a ranger or hunter play style. Involves a short fetch and kill to obtain key. Read the journal on the chair by the door.
Location
========
Home is near the crossroads from Whiterun to Riverwood. Go to Honeymead Brewery near Whiterun. Look to the crossroads, fork to the right, on the hill across the river to the left. Can’t miss it. Nice view. Look at screenshot for location of werewolf encounter if you are not feeling adventurous.
Details
=======
Not going to spoil anything by giving too much information here. Just read the journal as stated above, and look at the screenshots if you have any questions. Make sure to explore the home once you acquire it. Not everything is as it appears at first glance. Don’t miss out.
I take pride in creating extremely organic player homes. This gives them a unique style. Once you explore the complete Ranger Ridge, you’ll understand. Have fun!
Install
=======
1. Use NMM to install. Choose only one version. Contains both esm and esp file. Should automatically activate once installed.
2. Manually install in Skyrim/Data folder. Activate both esm and esp in a mod loader.
Uninstall
=========
Make sure to save outside of the cell being uninstalled. This has been common practice since Fallout 3. If you save inside of a cell and uninstall the mod controlling that cell , all manner of oddness will most definitely occur.
1. Use NMM
2. Delete the scripts, .esp and .esm files from your Skyrim/Data folder.
Upgrade
=======
Back up your saves.
Make sure to save outside of the cell being upgraded. This has been common practice since Fallout 3. If you save inside of a cell and upgrade the mod controlling that cell , all manner of oddness will most definitely occur.
1. Uninstall old version with NMM and install and activate new version…easy stuff.
2. Manually remove old esm and esp files from Skyrim/Data folder. Install new ones.
Incompatibility
===============
Some have complained of issues with Wars in Skyrim, some have not. Who knows, it’s a creation kit made mod in a Bethesda game, something WILL probably go wrong or not work somewhere.
Extended Slider Colors may cause issues and crashing upon location arrival.
Known Issues or Bugs
====================
-Horse will spawn next to you outside of the cabin. Uncomfortable for some. He really just wants a carrot. Horse Markers do not work apparently…if anyone can fix this, let me know.
-Floating mannequins are a game bug, not my fault, but I’m looking into a possible solution. Go look at the mannequins in the game already, yup, they float sometimes too. Here is a possible fix for people having issues. Wandering Dupe Mannequin Fix
-Some users have been unable to locate the encounter and obtain the key. Open up the console (~) click on the locked front door, and type ‘unlock’ without quotations, and kick that door open with your Epic Boots of Door Breaching. Who needs a key. And werewolves are scary anyways. Let the giants take care of him.
Another solution that has worked for some: Save at the werewolf encounter location (dead wolves and remains), then exiting Skyrim and loading that save.
-Will be dark for enb setting and realistic lighting users. I built this according to the bethesda lighting, which is quite nice in my opinion. Download one of the light placement mods floating about and light the place up to your tastes. I won’t be adding more lights.
-Companions will not follow you up the ladder from the cabin. Again, Bethesda bug, it’s properly navmeshed. Wait an hour.