Throwing Weapons – Death From Afar
Expand your ranged arsenal from just Bows and spells to include many types of throwable weapons So far I have included Throwing Knives, Throwing Axes, Javelins, Throwable Potions, Grenades, a Throwing Shield(Captain Skyrims Shield), and a Throwing Hammer(Mjolnir)
Expand your ranged arsenal from just spells and arrows to bring
Death From Afar
NOTICES
I’m looking for someone to do a more up to date mod review or demonstration as the current ones show the older versions of the mod. PM or comment if your interested
(Category: 340 – Combat)
Introduction
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Expand your ranged arsenal from just spells and arrows to bring Death From Afar! Throw Axes, Knives, Javelins, Potions, Grenades, Torches and more.
This mod adds a whole new style of combat to Skyrim, Throwing Weapons. Like many I was disappointed when throwing weapons did not make it across from Fallout: New Vegas so I have taken matters into my own hands.
The throwing weapons can complement most play styles, here are a selection of them:
For the assassins there are throwing knives; where speed is crucial for quick take downs and sneak bonuses offset the lower damage of the knives.
For the warriors there are throwing axes; hard hitting but slow they are great for softening up the enemy whilst you charge into combat
For long range skirmishers there are javelins; long ranged and accurate they are excellent for keeping enemies at bay
For the alchemists there are potion grenades; with many different effects, ranging from flaming oil to anti-undead holy water, your sure to be able strike any enemies weak spot.
For the archaeologists there are the Dwemer grenades; high explosives which will decimate large groups of enemies quickly
Features
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TThe throwing weapons are simple to use, just aim and throw. They can also be dual wielded with both conventional weapons and other throwing weapons.
To get hold of these weapons you can craft them yourself at any forge providing you have the correct smithing perks for the job
If your impatient, however, there is also a chest in Riverwood which contains all of the weapons in the mod. The chest can be found on the walkway above the Western entrance to Riverwood (Road leading from Helgen)
Followers can only be equipped with the throwing axes for the time being. So far all of the housecarls and the hirelings and follower Companions can use them. I will extend the NPC use to the knives, javelins, potions and grenades eventually.
Each type of throwing weapon is governed by a particular skill, using the weapons will train you in that skill aswell.
The Potion Grenades are governed by your Alchemy Skill
The Throwing Axes/Knives/Javelins are governed by your Archery Skill
The Dwemer Grenades will be governed by your Smithing Skill
The following equation is used by the weapons to calculate the damage
(Base Damage * (1 + ((Skill level/100) * 0.5))) * Perk multiplier
Therefore levelling your corresponding skill and investing in the perks which increase damage by a percentage will increase your damage output.
Detailed Weapon List
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Throwing Axes
Iron Throwing Axe
Steel Throwing Axe
Dwarven Throwing Axe
Elven Throwing Axe
Orcish Throwing Axe
Glass Throwing Axe
Ebony Throwing Axe
Throwing Knives
Iron Throwing Knife
Steel Throwing Knife
Dwarven Throwing Knife
Elven Throwing Knife
Orcish Throwing Knife
Glass Throwing Knife
Ebony Throwing Knife
Dragon Throwing Knife
Javelins
Iron Javelin
Steel Javelin
Orcish Javelin
(Issae has given me permission to use the previous Spear models from his Nordic Spears mod)
Forsworn Javelin
Throwing Potions
Frost Throwing Potion
Gas Throwing Potion – Triggers flammable traps
Oil Throwing Potion – Triggers flammable traps
Poison Throwing Potion – Damages enemies over time
Illusion Throwing Potion – Throw at your feet to make you invisible for several seconds
Holy Water Throwing Potion – Harmless to the living, burns the undead.
Paralyze Potion Grenade – Paralyzes opponents
Grenades
Dwarven Force Grenade – Knocks over NPCs but does not damage them
Dwarven Shock Grenade – Drains Mana
Misc
Throwing Torch – Allows you to light distant areas
Special
Combustible Lemons
Throwing Shield – Knocks over enemies and returns to your hand
Throwing Hammer(Mjolnir) – Staggers enemies and causes shock damage, returns to your hand.
Fus Ro Dah Crystal – Acts like a fus ro dah shout but can be thrown
Unstable Centurion Core – Hugely big and damaging explosion
Perk List
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This is the list of perks along with its correspondings skill. I am currently still adding these perks. They can be found in the Perk Trees plugin.
Alchemy
Glass Shards (1): Potions stagger opponents on direct hit (Implemented)
Corrosive Mixture (3): Each rank decreases an opponent’s armor resistance (Implemented)
Chain Reaction (1): Chance for multiple splash damage to occur on hit
Marksman
Balanced Axes (3): Each rank decreases the stamina cost power attacking with throwing Axes. (Implemented)
Executioner (1): Chance to decapitate target
Piercing Wounds (3): Adds bleed damage and each rank increases the amount of bleed damage. (Implemented)
Paired blades(1): Two knives are thrown per attack. (Implemented)
Impale (3): Each rank decreases an opponent’s armor resistance. (Implemented)
Force Throw (1): Javelins cause knockback (Implemented)
Combat Strike (1): Chance to increase 1h and 2h damage for several seconds upon hit.
Smithing
Refined Powder (5): Each rank increases grenade damage by 20%
Shell Shock(1): Grenades have a chance to cause fear
Fragmentation (3): Adds bleed damage and each rank increases the amount of bleed damage.
Soul Core(1): Grenades cause soul trap
Sneak
Shadow Throw(1): Throwing weapons have 6X sneak bonus (Implemented)
Readme
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IF YOU HAVE ANY PROBLEMS PLEASE TRY THE THE README BEFORE POSTING
IT CONTAINS AN INSTALLTION GUIDE, A QUICK START GUIDE, FAQ AND TROUBLESHOOTING GUIDE
Currently Working On
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Increased Damage from Power Attacks
Adding throwing weapons to more Vendors and Loot
General Tweaks
Planned Targets
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Fused Potions (Timed)
Proximity Bombs
Ammo retrieval spells