Syerscote- A New settlement with Player home Custom NPCs and Quests

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Syerscote- A New settlement with Player home Custom NPCs and Quests

Syerscote is a new Town with new meshes, Custom voiced NPC\’s, quests and a purchasable player home.

Looking for a much larger and much better mod? Check out Rochebere here!

Description
Syerscote is an interesting new settlement for you, the player, to explore, interact with and live in. The mod is complete with several custom voiced NPC’s, new lore-friendly meshes, 2 quests to determine the owning faction of the town, and a purchasable and improvable player home, in the same style as vanilla Skyrim house purchase mechanics. The Settlement’s map marker is visible between the cities of Solitude and Morthal, however, Syerscote tracks it’s crime separately to either of the two holds.

I am making this mod to see what people think of this theme, since it is the same vibe that is featured in the large city and questline mod I have been working on since June, Rochebere (Check out the thread over on the Nexus forums!).

The Quests
There are two quests in Syerscote-

-Keeping Control: Help the Mayor of Syerscote and the Imperials keep control over Syerscote by locating a Stormcloak Spy. Start this quest by asking the Mayor about Stormcloak presence in Syerscote.

-For Ulfric!: Assist the Stormcloaks by taking the Settlement for the rebel forces and putting down any opposition. Start this quest by killing the Mayor of Syerscote.

The House

To purchase the house, speak to the Steward in Syerscote Manor. You can buy the keys for 4000 Gold. You will then be able to upgrade:
-The Living area
-The Dining Table
-The Bedroom
-The Study

And Also purchase:
-An Alchemy Crafting Station
-An Armour improvement Hammer (Works the same as an armour Workbench)

The NPC’s

There are several NPC’s in the village, which include:

-3 Town Guards
-Crassius/Hulgard: Mayor
-Seguri/Kolfhe: Steward
-Cydna Noble-Heart: Court Wizard, Spell merchant
-Bur-za: Beggar
-Relianne: Alchemy merchant
-Hickim: Blacksmith
-Suleem: Blacksmith merchant
-Turena: Ore/Ingot merchant
-Sabrinda: Food merchant
-Malpen: Food merchant
-Viania: General Goods merchant
-Elfid: Innkeeper merchant, Speech Trainer
-Ol Capt’n Sham: Villager
-Falced: Follower of Mara
-Fralvia: Bard

Requirements
FAQ
Q) Why won’t my followers follow me upstairs in the house?
A) It has been designed this way to prevent the upstairs area getting cramped, since the rooms are particularly small.

Q) Will you add Hearthfire and/or spouse support?
A) Maybe.

Q) Can you make it bigger, or add more quests?
A) It is unlikely, but you should definitely visit the thread for Rochebere on the Nexus forums. It’s like Syerscote but on a huge scale.

Q) What are the conflicts?
A) None so far.


Author: samv96UK
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