Alchemy Redone
An alternate potion crafting system without replacing vanilla alchemy. Use one, use the other, use both, with no conflicts!
A port for SSE was done in 2019 by bernardtp!
New, alternate 2023 SSE port by WalkerInShadows!
What It Is: Alchemy Redone provides an alternate potion crafting system without replacing vanilla alchemy. Use one, use the other, use both, with no conflicts!
Portable crafting stations! Alchemy Redone adds five new crafting stations which you can carry with you. The Crucible turns raw materials into poison reagents, the Alembic turns raw materials into beneficial reagents, the Retort turns reagents into concentrated potions, the Flask turns reagents into concentrated poisons, and the Mortar and Pestle reduces some minerals to reagent powder. You can buy these tools at alchemy stores, or craft them at the forge.
New potions! Alchemy Redone adds new, powerful potions and poisons. Higher alchemy skill unlocks new formulas. These new potions are more concentrated than the vanilla potions, but also require more raw materials and more work at the laboratory bench. Use your time and resources wisely.
Non-replacer! Use the vanilla Skyrim potion system at will, including portable alchemy kits from other mods!
Convenient! Distill raw ingredients into light, portable, multi-use reagents! Alchemy Redone’s super-concentrated potions and salves are a fraction of the weight of vanilla potions, and since they’re new items, they’re fully compatible with anything that alters vanilla potions.
Full vanilla functionality! No changes were made to the vanilla alchemy system; you still have full access to everything. If your perk tree includes Concentrated Poison or Green Thumb, you’ll still have those benefits with Alchemy Redone.
Safe and stable! Scripts run just when you activate the Alchemy Redone apparatuses, then end. Scrubbed squeaky clean with TES5Edit 3.1.1!
Compatible with mods that change the vanilla alchemy system! Completely separate intermediates and potions ensure that you can use your favorite overhaul alongside Alchemy Redone.
You gain access to improved Alchemy Redone formulas by crafting perks at the Mortar and Pestle. They’ll show up when you meet the requirements, usually increases in alchemy skill or other Alchemy Redone perks. You can also find Alchemist I in some loot, to get you started. Buy Alchemy Redone items at any apothecary and some court wizards who (according to game canon) should have an interest in alchemy. Some items will show up in loot. You may also buy recipes at these places, to craft some potions without investing in perks–they’re expensive, because they’re powerful. In addition, you can find a full set of equipment and perks in the Fort Kastav Captain’s Quarters, for testing ( coc FortKastav02 ). Once you have access to Malachite or Dwarven Ingots, you can make your own apparatuses at the forge.
Troubleshooting:
Are you not getting a perk when you open the perk note? First, know that there’s no message or sound; the perk is invisibly added. Second, make sure you meet the perk’s requirements. I’ve limited visibility of the perk note recipes to characters who’ve met the requirements, but I may have missed one. Let me know!
Bought all the perks but feel you should have more formulas available? Many are unlocked by your alchemy skill level–to keep rich dilettantes from being able to match a dedicated student of alchemy.
Are the potions too expensive, or too cheap? Let me know! Also, there are a few Alchemy Redone recipes available for sale in the game, which allow you to make that formula without the perk investment. I can expand that capability, if people like it.
Compatibility:
Fully compatible with Ordinator.
Fully compatible with Perkus Maximus/PerMa
Fully compatible with Skyrim Redone/SkyRe.
Fully compatible with Requiem. (thanks, ThPassenger!)
Fully compatible with Radiant and Unique Potions and Poisons HD
Fully compatible with SPERG, ERSO, Skyrim Unleashed, Phitt’s Alchemy Overhaul, and any other mod which affects alchemy. Alchemy Redone uses entirely new, custom constructible objects, and new standalone perks!
If you have an elaborate or custom load list, please let me know how Alchemy Redone works for you, so I can update the compatibility information!
Open season on bugs!
Have you found a bug? Let me know in the comments! To help me fix problems quickly, please give as close to the exact name of the problematic potion as you can.
Balance problems? Are certain concoctions too powerful/not powerful enough? Are formulas too easy to make/too hard? Let me know! When you make balancing suggestions, please also report if you use mods that make the game easier or more difficult.
Compatibility problems? If you encounter problems, please report them in the comments so I can update the compatibility list for our fellow players.
Known Bugs, to be fixed in next version:
Correct spelling of Elixir (thanks KGMeisenbacher!)
Remove Aqua Benedicta and Aqua Maleficarum from sales lists of apothecaries. Those should only be craftable with [spoiler redacted].
Load order:
AlchemyRedone.esp should be loaded with the “Alchemy” group in BOSS.
AlchemyRedone.esp should be loaded after the Unofficial Skyrim Patch. The Grave Concoctions merchant chest fix from USKP is forwarded.
LOOT (recommended!) sorts AlchemyRedone.esp correctly.
TES5Edit:
Alchemy Redone and Alchemy Redone Perk Tomes were cleaned by TES5Edit Version 3.1.1