Batch Crafting Recipes

Skyrim Mods |

Batch Crafting Recipes

Adds batch crafting recipes for all the raw materials used by the Smelter and Tanning Rack crafting stations in order to reduce the time required to make your required items.

Your fingers getting a cramp in them from clicking on the crafting dialogue hundreds of times a gaming session? Perhaps I can help…

This mod adds batch crafting recipes to both the Tanning Rack and the Smelter crafting stations. You can process your raw crafting materials into usable crafting items in batch lots at various multiples of the default recipes. The numbers I’ve chosen to use should make sense given the base amounts required for crafting as set by Bethesda, if you feel otherwise let me know and perhaps they can be adjusted.

Ingot Crafting
Single Ore Ingot Crafting – Iron
1 Ore = 1 Ingot [default]
3 Ore = 3 Ingots
5 Ore = 5 Ingots
10 Ore = 10 Ingots
20 Ore = 20 Ingots

Two Ore Ingot Crafting – Steel
1 Corundum Ore + 1 Iron Ore = 1 Steel Ingot [default]
3 Corundum Ore + 3 Iron Ore = 3 Steel Ingots
5 Corundum Ore + 5 Iron Ore = 5 Steel Ingots
10 Corundum Ore + 10 Iron Ore = 10 Steel Ingots
20 Corundum Ore + 20 Iron Ore = 20 Steel Ingots

Double Ore Ingot Crafting – all other mineral types except Dwarven
2 Ore = 1 Ingot [default]
6 Ore = 3 Ingots
10 Ore = 5 Ingots
20 Ore = 10 Ingots
40 Ore = 20 Ingots

Examples:
6 Quicksilver Ore = 3 Quicksilver Ingots
10 Ebony Ore = 5 Ebony Ingots
20 Gold Ore = 10 Gold Ingots
20 Iron Ore = 20 Iron Ingots
40 Corundum Ore = 20 Corundum Ingots

Dwarven Ingot Crafting
Dwarven ingot crafting is different from normal ingot crafting in that the ingots are created from melted down Dwarven metal rather than mined as an ore, as such there are quite a few new recipes added in the latest version of this mod that use various items of Dwarven metal and scrap that you can find scattered all over their ruins and storehouses. The following items have all had additional Batch Crafting Recipes added for them and follow similar patterns as the defaults:

Bent Dwemer Scrap Metal
Dwemer Scrap Metal
Large Decorative Dwemer Strut
Large Dwemer Plate Metal
Large Dwemer Strut
Small Dwemer Plate Metal
Solid Dwemer Metal

Examples:
3 Bent Dwemer Scrap Metal = 9 Dwarven Metal Ingots
5 Solid Dwemer Metal = 25 Dwarven Metal Ingots
20 Large Decorative Dwemer Strut = 40 Dwarven Metal Ingots

Leather Crafting from Hides and Pelts
The numbers for the Tanning Rack crafting recipes are all over the place as Bethesda made the various pelts and leather yield a wide variety of material counts by default. I’ve preserved this pattern for the added recipes, they are merely extensions of the base system to reduce the crafting clickfest that currently exists. Some examples to give you an idea of how the new recipes work:

Leather Crafting from Deer Hides
1 Deer Hide = 2 Leather [default]
5 Deer Hides = 10 Leather
10 Deer Hides = 20 Leather
20 Deer Hides = 40 Leather

Leather Crafting from Snow Bear Hides
1 Snow Bear Hide = 4 Leather [default]
5 Snow Bear Hides = 20 Leather
10 Snow Bear Hides = 40 Leather
20 Snow Bear Hides = 80 Leather

Leather Strip Crafting from Leather
1 Leather = 4 Leather Strips [default]
5 Leather = 20 Leather Strips
10 Leather = 40 Leather Strips
20 Leather = 80 Leather Strips

And so on and so forth, you get the idea of how the pattern works at this point I’m sure. Recipes for all the rest of the pelts in the standard game are included and follow similar increase ratios as related to their base items. All of the Dawnguard added pelts such as those from the Vale creatures have had additional recipes added as well and follow a similar pattern as seen above.

Arrow and Bolt Crafting – Dawnguard DLC
This feature was added to Blacksmith Forges by the Dawnguard DLC. This mod now includes support for that aspect of the DLC as all arrows and bolts able
to be crafted now have additional Batch Crafting Recipes included with this version. These additional recipes respect any quest or perk requirements just as they do for the default recipes, so you’ll need the appropriate perk or completed quest before the new recipes will appear.

Examples:
3 Daedra Heart + 3 Ebony Ingot + 3 Firewood = 72 Daedric Arrows [Requires: Daedric Smithing Perk]
5 Firewood + 5 Moonstone Ingot = 120 Elven Arrows [Requires: Elven Smithing Perk]
10 Fire Salts + 100 Dwarven Bolts = 100 Exploding Dwarven Bolts of Fire [Requires: Dwarven Smithing Perk + Quests]

House Construction – Hearthfires DLC
Player driven house construction was added by the Hearthfires DLC, this process involves making many structures, pieces of furniture, and other misc items from component items. This can get very repetitive so batch crafting recipes have been added for some of the more common and often used components.

Example:
1 Iron Ingot = 10 Nails [default]
5 Iron Ingots = 50 Nails
10 Iron Ingots = 100 Nails
20 Iron Ingots = 200 Nails

Items covered: Iron Fittings, Hinge, Lock, Nails

Notes
— be aware that most of the higher count recipes do NOT appear unless you’re carrying at least a certain level of required raw materials in your inventory already. This is to cut down on menu clutter and spam as you end up with a huge list you’d be scrolling through a lot if they were to all show up by default. The lower tier of recipes is always visible, starting with the higher tiers you must have a set minimum that varies between the crafting components for a particular recipe to show up

— perk or quest requirements are possible on some of the new recipes (specifically the Dawnguard DLC-related crossbow bolts) to maintain balance and Bethesda’s original intent so check your character perks and quest log if you think a recipe is missing when it shouldn’t be as you may not have met the requirements for the recipes to appear

— the Tanning Rack and Smelter crafting stations have been edited to allow for gains in Smithing skill XP, as that would seem to me to be a rather integral part of the entire creation and tempering process when improving or creating new items

Compatibility and Load Order
Should be fine to use with any other crafting tweak or overhaul mod and in basically any load order position as this is all new rather than edited data, none of this should conflict unless another mod has done something really strange and out there with the default crafting system and menus. As long as you still go through the default crafting interfaces you should be fine using this mod.

The only chance of a conflict should be in relation to the skill gain for creating items and Tanning Racks and Smelters. If another mod has also altered these crafting stations in some fashion, there will be a conflict. Move the conflicting mod or this mod higher/lower in your load order so you get the desired effect.


Author: Urtho
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