Better Vampire Weapons 1.4
If the vampires of Skyrim are developing new weapons to help them decimate the Dawnguard, what hope do the Jarls have of protecting the populace from the undead? Will you seek out these new threats and seize them before terrors are unleashed upon the mortal races, or will you try to use these new weapons yourself to conquer and destroy?
Vampire attacks are on the rise across Skyrim and villagers are afraid to leave their homes at night. Travelers are frightened to leave the main roads and rarely venture out after the sun sets. The Dawnguard are trying to help push back the darkness and make Skyrim safer, but rumors are now spreading that the Volkihar are gathering strength and seek vengeance.
In darkened inns throughout the holds people whisper of strange disappearances. A tale unfolds about a guard who found a commoner, dressed in rags, outside of Markarth; he was half mad and suffering from frostbite, but he ranted about a vampire torturing him and conducting hideous experiments before he died. A bard sings of two injured survivors from an entire squad of Dawnguard that were ambushed in the mountains; these men swore their companions were slaughtered with dark enchantments they had never seen before.
If the vampires of Skyrim are developing new weapons to help them decimate the Dawnguard, what hope do the Jarls have of protecting the populace from the undead? Will you seek out these new threats and seize them before terrors are unleashed upon the mortal races, or will you try to use these new weapons yourself to conquer and destroy?
MOD DETAILS
Better Vampire Weapons adds several new (and hidden) locations across Skyrim. Vampire dens, lairs, labs, forges or ruined fortresses will provide players with access to new materials, new weapons, and new enchantments that they haven’t seen before. This mod is a loose prequel to Coldhaven.
BVW isn’t just a collection of weapons … it is also a small quest that should be challenging and mysterious.
The quest will start when you visit a large town – a courier will approach you with a note …
You don’t have to be a vampire to use these weapons.
My mod requires Dawnguard. It is fully compatible with any other vampire mods.
I wanted this mod to provide a little more mystery and bring back the excitement of discovering new locations, so I don’t provide map markers that show you exactly where to go. You will have to find clues in each location that hint at where you can go next.
PLEASE try to use my mod without peeking at hints, using console commands, or posting spoilers in the forum – it will be more enjoyable if people try to follow the clues on their own. I provide some hints below in the first spoiler tags if you need a bit of help. If you like to ruin the surprise completely, I give away all information below in secondary spoiler tags.
All locations are navmeshed and have their own challenges and traps. Some locations can be used as very basic player homes if you want – the storage is safe and the cells will never reset. Weapons have enchantments that will help vampire characters (and mortals if they wish) become more powerful. All weapons have reworked textures applied to them so they look and feel more unique. All weapons can be tempered and improved upon at a grindstone or workbench.
This mod is compatible with all other vampire mods.
All material is standalone and does not rely on vampire scripts, vampire races, etc.
This mod adds four new interior locations and their entrances connect to Skyrim in (mostly) remote locations.
Better Vampire Weapons does edit the following exterior cells: (-18,-19), (-6,-3), (19,26), and (-9,-21)
I have tested this mod with Expanded Towns and Cities (for one of the entrances) and it does not conflict.
Installing
To install this mod, simply use NMM or MO.
You can install this mod manually if you want to … just copy the .esp file and BSA to your Skyrim\Data directory.
Use LOOT to sort your load order, but I cannot see there being any issues unless another mod edits the exact same exterior locations I do.
The BVW quest will start automatically, just give it a few days at most.
Adventure across Skyrim like you normally do and someone will contact you soon …
Uninstalling
1. Make certain you are not in one of my mod’s interior locations.
2. Remove any of my weapons (or any weapons you have made with the new enchantments) from your inventory or your game will crash when you try to load it later.
3. Remove my mod with NMM or MO. If you installed manually, delete the .esp file and the BSA from your Skyrim\Data directory.
This video may contain some spoilers, but it is a great preview of one location and the weapons in my mod.
Many thanks Pixelgamer!
NOTE: The Nightlord sword and Assassins dagger you see in the video were never meant to be included, they were intended for NPCs but they never made the final cut.