Dual Wield Improved Animation
Make movement more fluid.
Changes in:
1. Idle and Turning
2. Running
3. Normal Attack
4. Power Attack
Mod main intention is to make movement more fluid, doesn`t drastically change dual wield animation. Vanilla animation makes dual wield mostly only attack with one hand. In vanilla off hand is very passive and usually just hanging there static. Never meant to sounds like vanilla is bad, in fact i think they have the best animation from any other game i have ever played, even in 2015. Just a simple tweak that mostly change the animation from “off hand” moves to rhymed with attacking hand.
Available in Skyrim Special Edition
https://www.skyrimodding.com/dual-wield-improved-animation-sse/
Animation changes for 3rd person works for male, female and beast.
CHANGES IN 41 .hkx FILES:
I. IDLE AND TURNING
dw1hm1hmidle
1hm_turnleft60
1hm_turnleft180
1hm_turnright60
1hm_turnright180
II. RUNNING
1hm_runbackward
1hm_runbackwardleft
1hm_runbackwardright
1hm_runforward
1hm_runforwardright
1hm_runleft
1hm_runright
1hm_runstrafeleft
1hm_runstraferight
dwsprintforwardsword
III. LEFT HAND ATTACK
dwrunback_attackright
dwrunforward_attackright
dwrunleft_attackright
dwrunright_attackright
IV. LEFT HAND POWER ATTACK
dw1hm1hm_powerattack
dw_attackpowerback
dw_attackpowerforward
dw_attackpowerleft
dw_attackpowerright
V. RIGHT HAND POWER ATTACK
1hm_attackpower
1hm_attackpowerbwd
1hm_attackpowerfwd
1hm_attackpowerleft
1hm_attackpowerright
LEFT+RIGHT
dw1hm1hm_specialattackpower
VI. SPRINT POWER ATTACK
1hm_attackforwardsprint
1hm_attackpowerforwardsprint
1hmlefthand_attackforwardsprint
1hmlefthand_attackpowerforwardsprint
To be short the changes is for:
1. Idle and Turning
2. Running
3. Normal Attack
4. Power Attack
– to every direction
Blocking have its own page now. https://www.skyrimodding.com/blocking-animation-pack/
Above is the full list of animation replacer in this mod. You should be able to recognize which file change which animation so you can handpick any animation that you like or dont like. You can change, remove or combine it with any other animation mod. These was made from vanilla skeleton, should be compatible with any other mod.
For example: Some might dont like the standing power attack, the file name is dw1hm1hm_specialattackpower.hkx you can replace it by any other mods in Nexus or just delete it manually so it will return to vanilla original animation after restart.
I like all-rounder and i love to use and test every weapon type in combat. So i think this mod would also work well with any weapon stance you use, or shield, or magic. Maybe you can also check my other mod Blocking Animation Pack, Magic Animation, Jumping Animation, Killmove Animation. I use all mod i make in my playthrough, because who else would right?
Anyway its better to test mod yourself in game than just watching video or pictures. Every stance while no enemy like in video is different from stance when we anticipating enemy or in combat, vanilla behavior controls the next move, transition, etc. It also could be misleading or video might be outdated. Thanks for using my mod and endorsing, feels great when people appreciate the work.
Update v1.8:
Change dw1hm1hmidle.hkx and dw_sprintforwardsword.hkx
Installation use NMM/MO or simply copy to game folder
Uninstall, delete Data/meshes/actors/character/animations/