Dwemertech – Magic of the Dwarves

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Dwemertech – Magic of the Dwarves

Dwemertech features a questline with several voiced characters revolving around the planned return of the Dwemer to Nirn. Your reward for intervening are 42 unique Alteration, Destruction and Restoration staves and associated spells and 14 bionic upgrades. Playtime 1-3 hours.

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Dwemertech – Magic of the Dwarves
Dwemertech features a questline with several voiced characters revolving around the planned return of the Dwemer to Nirn. Your reward for intervening are 42 unique Alteration, Destruction and Restoration staves and associated spells and 14 bionic upgrades. Playtime 1-3 hours.

Features
42 all new custom Alteration, Destruction and Restoration spells.
Questline based on expanded TES lore.
3 voiced main characters.
An epic Dwemer base set on Masser.
An elaborate questline.
Configuration options available in the Dwemertech MCM if SkyUI is installed (SkyUI not required to use Dwemertech).
Optional: the “Spells of Dwemertech” version of Dwemertech does not contain the questline but offers the various schematics and bionics for sale at Calcelmo in Markarth.

The escape of the Dwemer
Two surviving Dwemer scientists on Masser are hatching a plan to bring the Dwemer back from the mysterious place they were drawn into. Do you help them or are you in it for the loot or the killing? All you need to do is reach skill level 40 in Alteration, Destruction or Restoration and cast a spell. You will be contacted…

The quest is designed to blend in with the vanilla game and features advanced mechanics and voiced actors with their own custom gear, set in and around a highly advanced Dwemer outpost on one of Nirn’s moons.

When you reach a certain point in the quest, you can purchase schematics from Cuomac. Schematics are used as base materials to create mechanical staves at a Forge. Staves can then in turn be converted into transcripts, which are the technological version of spellbooks. You can also purchase bionics, which grant a permanent passive bonus when used.

Upon completing the quest, enemies may periodically teleport to Nirn in random places when you use Dwemer spells. Deal with the disruption for a nice reward. By using certain bionics, you can trawl Dwemer ruins, find scientifically interesting objects and beat the valuable components out of them.

Note: You can only buy schematics and bionics up to your corresponding skill level in their respective school: Alteration, Destruction or Restoration. To buy better schematics and bionics, get better at magic!

List of schematics and bionics
Spell descriptions can be found in the Readme.

Alteration
Novice
Percussive Maintenance

Apprentice
Detect Treasure
Galvanize
Sever the Link
Shelter
Bionics: Technomancer
Bionics: Shock Absorbers (hidden)

Adept
Aetheric Wall
Inertial Slingshot
Phase Lock
Portal Passage
Bionics: Dwemer Research
Bionics: Itemsight (hidden)

Expert
Dahrk’s Disintegration
Dwarven Sphere Meld
Rocket Jocket
Subjugate
Bionics: High Efficiency

Master
Dwarven Centurion Meld
Nailed to the Sky
Portal Network
Remote Cast Mine
Vortex (reward)
Bionics: Yagr Duumz

Destruction
Novice
Primordial Blast

Apprentice
Bombing Run
Flak Burst
Rain Mine
Talon Shot
Bionics: Tonal Dissonance

Adept
Arc Bombs
Bloodstar
Compression Blast
Laser Mine
Bionics: Emergency Power

Expert
Auto Lob
Beam Drones
Blowout Mine
Bthan Anum
Bionics: Minecrafting

Master
Cloudbreaker
Energy Core
Purefire Blast
Radio Bomb
Machine Mind (reward)
Bionics: Auxiliary Power

Restoration
Novice
Scan

Apprentice
R-Field
Bionics: Interference

Adept
Healing Mine
Bionics: Emergency Repair

Expert
Machine Chant
Bionics: Master of Flesh

Master
Redesign
Genocide (reward)
Bionics: Drawing Board

Arkenlight
This versatile light power can be picked up during the questline. It charges up in bright daylight and slowly discharges itself in darkness and indoors by emitting light with a colour of your choice.

FAQ
Known compatibility list
ASIS: The spells are correctly tagged to be distributed to NPCs through ASIS’ Automatic Spells functionality. Do not allow ASIS to automatically distribute spells to the Dwemertech NPCs, because that would replace the unique spells of each NPC type with generic destruction spells!
No Skill Limit: Incompatible due to a design flaw in No Skill Limit. If you are sufficiently low level, this mod will automatically reduce NPC skill levels to the point where they are too unskilled to use their own spells.
Ordinator – Perks of Skyrim: Compatible.
Perkus Maximus (PerMa): Compatibility patch available. Add Dwemertech to the PaMa Patcher block list. Perk note: PerMa v1.00 erroneously uses fire/frost/shock keywords to indicate destruction spells in various perks, meaning these perks will not correctly affect Dwemertech spells. This will be fixed in PerMa v1.01.
Requiem: Compatible.
Skyrim Redone (SkyRe): Compatibility patch available. Add Dwemertech to the SkyRe Reproccer block list.

Compatibility with other mods
Dwemertech is compatible with spell scaling mods.
Dwemertech is compatible with mods that add new spells.
Dwemertech is compatible with mods that modify spell vendors.

Troubleshooting
There is no map on Masser: In order to cram the mod into the allotted 100 MB of Workshop space, I was forced to get rid of some high resolution LOD files, including the very heavy map files.
Why can’t I buy most of the spells: You need a high enough level in Alteration, Destruction or Restoration to buy high level spells. Also remember vendor restock delays, and don’t forget that cheating with setav doesn’t work.
My framerate drops after I get teleported: ENB seems to have a glitch and may not be able to cope when the player character is moved around by scripts. You may also notice broken shadows. Fast travel fixes it, and perhaps a future ENB update will resolve the issue.
It is hard to see due to an excess of bloom: Certain ENBs exaggerate bloom to the point where even a slight amount of ambient bloom will wash out the picture. Press Shift-Enter and turn off BLOOM in the ENB settings.
Rkunhanch threw me around, how to proceed? If I go back in through the door, I die: He is supposed to grab you with telekinesis and eject you onto Masser. It appears that certain physics or skeleton mods make every actor weigh several tons, and as a result he cannot throw you hard enough and you are stuck inside the base. If this happens, type tcl into the console and clip through the forcefield out of the base, then proceed from there.
I was told Rkunhanch is up to no good, but there’s a laser wall blocking the observation room: He is not supposed to be in the observation room. He is supposed to have been reset to his spawn point, but the game sometimes ignores this command. It is unclear why, but it does not appear to be a bug in the mod. Players with this issue all seem to have slow script execution due to many active scripts (including remnants of uninstalled mods), which may stall the script long enough for it to break.
I was told Rkunhanch is up to no good, but I arrived before him and nothing happens: He runs faster when you do, so you are not supposed to overtake him. If you enter the reactor room before he reaches it, the quest breaks. Congratulations on being too clever!


Author: Enai Siaion
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