Dynamic Animation Replacer
This mod applies different animations to each ActorBase. By using custom conditions added in v1.1.0, users can customize the conditions for applying animations. No ESP file.
– Description
This mod applies different animations to each ActorBase. No ESP file.
By using custom conditions added in v1.1.0, users can customize the conditions for applying animations. See the forum for details.
Also supports ActorBase added by mods. Creatures are also supported. The maximum number of animation files for each project is 16384. This number is the sum of the original files in Skyrim, the files added by other mods, and the files added by this mod. If there are too many, a message box will display an error and animations will not be loaded. It is not recommend to apply lots of animation to multiple ActorBases in the same project due to the limited number. If you want to know the current number of animations, open “..My Games\Skyrim\SKSE\DynamicAnimationReplacer.log”.
How to add animations
Place the files in the appropriate folders. No special tools are required.
animations\DynamicAnimationReplacer\(esp name)\(actor base id)\(animation folders and files)
(actor base id) must be 8 characters. First two characters are “00”.
Example:
Player – “meshes\actors\character\animations\1hm_attackpowerleft.hkx”
-> “meshes\actors\character\animations\DynamicAnimationReplacer\Skyrim.esm\00000007\1hm_attackpowerleft.hkx”
Serana – “meshes\actors\character\animations\female\mt_idle.hkx”
-> “meshes\actors\character\animations\DynamicAnimationReplacer\Dawnguard.esm\00002B6C\female\mt_idle.hkx”
Mods using Dynamic Animation Replacer
1st Person Spear and Rapier Animations
Throwing Weapons Lite
ARMORED DOVAH -RSFGK Animation-
Quick Menus
Levitate Toggle-able Spell – Flying with collision and free actions
Dynamic Combat. -No Scripts–
Feline Movement Animations for Khajits Only (FMAK)
EVG Conditional Idles
(SGC) SkySA – Weapon Mastery Module
(DMC) Shiver Alpha – A Frostfall . Frostbite . CC Survival Animation Mod
Feral – Claw Unarmed Attacks for Beast Races – Vampires – Werewolves
Hand to Hand Blocking Animation
Every Race And Gender Have Different Animation
Custom Racial Animation Path (C.R.A.P)
CIWM – Custom Idle WheelMenu
(SGC) SkySA – Animated Armoury Module
Animated Armoury – DAR Version – New Weapons with animations
SIdeSaddle Combat Animations
Genesis AR – Player Animation Rebuild
Jarl Sitting Animations
EVG Animation Variance
Eating animations and sounds
Super Fast Get Up Animation
Smooth Combat – Non Combat Animation System
Smooth Magic Casting Animation
If there are other mods that use Dynamic Animation Replacer, please let me know. I will add them to the list.
– Requirement
SKSE 1.7.3+
– Compatibility
Incompatible with mods that add BehaviorGraph that does not exist in vanilla. There is a high possibility that it is incompatible with mods that specify their own files in the BehaviorGraph of Race. Improved compatibility in v1.1.1.