Dynamic Potions – Poisons – Ingredients – Food

Skyrim Mods |

Dynamic Potions – Poisons – Ingredients – Food

Freedom to customize the duration & strength of potions, poisons, food, and ingredients any way you like them, through a convenient MCM menu.

You can also change the price & weight of items, stackability of effects, and other unique settings.

Requires: SkyUI

Some things you can do with this mod:
* Make smithing, enchanting, waterbreathing, & invisibility potions last up to 30x longer.
* Adjust prices of potions, poisons, ingredients & food up or down using a highly customizable formula.
* Transform one-use potions into long-term utility potions. Make Fortify Lockpicking or Fortify Carry Weight last
all day instead of only for a few moments, and lower the strength of their effects to balance this change.
* Trade in your collection of feeble Frostbite Venoms for something that actually does some damage.
* Finally put those Fear & Frenzy poisons to use, by making them affect a more reasonable level of enemies.
* Lower the strength of any type of ingredients that you think are too overpowered in the game.
* Scale the weight of ingredients or crafted potions & poisons to be dependent on your Alchemy level –
reaching lower weights as your skill improves, and using a custom range of values you can set yourself.
*Turn instant healing potions or instant damage poisons into restore/damage-over-time effects instead.

Check Out SinitarGaming’s review of this mod! (starts ~9:50)

Features & Details:
* Easy-to-use MCM menu for customizing the duration and strength of potions, poisons, ingredients, and
food. The weight and gold value of items is also adjustable, and you can change whether any type of
effect will stack or not. Support for every potion, poison, ingredient, and food item that exists!

* Set potion, poison, ingredient, & food effects to last for any duration that you would like. Usually
there is some tradeoff – increase duration, and the strength of effects lowers slightly, & vice-versa. Certain
limits have been added to prevent completely overpowered settings, but the possibilities are pretty wide.
(there’s also a secret way to completely “unlock” these limits, hidden in the MCM menu, if you can find it)

* Full support for all Vanilla and DLC potions, ingredients, and food (but no DLCs required to use the mod).

* Full support for new potions, ingredients, and food items added by any other mod!

* Ultimate potions & The White Phial’s restore effect are untouched by the mod, both still heal you instantly.

* For Restore-type effects, if an item’s total strength is less than the duration you’ve set, it will have a
shorter duration. Horker Meat is an example: Even with Restore Health for food set to 60 seconds,
since Horker Meat only restores 5 health points, it only lasts 5 seconds, healing one point per second.

* Note: settings are not saved in your savegame file due to engine limitations, but all your settings
will be restored to your preferences within 2-3 seconds after loading the savefile.

~~ Check out all the screenshots to get a better sense of how the menu & options work! ~
(haven’t updated them for 3.1 yet, but many features are still shown)

How To Enable Custom Presets
The mod now supports custom re-loadable presets! You can save every detail of your entire MCM setup,
and then load your presets for different characters or even when you start a completely new game.

~ Instructions ~
*Download the FISS Plugin for SKSE
*Enable FISS.esp in your mod load order.
*Dynamic Potions will automatically recognize FISS, and a new “Presets” page will appear in the MCM
*You can now save, load, and rename your custom presets!

Installation & Compatibility
* Use any mod manager or place files in your Data directory. The mod takes 2-3 minutes to install in game,
A message will appear in the upper left corner of your screen when the mod has finished installing.

* Easy Uninstallation through the MCM menu.

* For the best experience, install Dynamic Potions at the same time or later than all other mods that
change potion/food/ingredient effects. DP will base many future decisions on the effects as they
exist when it is first installed. (You can always reinstall it to force the re-evaluation of effects)

* This mod should be compatible with anything, even other potion/alchemy mods. (However, DP will not
change RnD food effects, since they are customized. You can probably trick DP into altering them
though, by installing Dynamic Potions first on a save that hasn’t seen RnD, and then installing RnD after.)

* There is an Item Tracking option in the mod’s MCM menu, which I recommend enabling if you are using
any mods that add new items to the game. It will enable a very lightweight script that recognizes any
new items you pick up. This will not have any noticeable impact on your gameplay. If you leave this
option turned off, the mod will not be running any scripts at all during normal gameplay.

* If you are playing with other mods that alter durations or other attributes of particular items, and
would like to keep those settings, just disable those particular sliders in the Dynamic Potions
menu. Dynamic potions will not make any changes to items whose sliders are disabled in the MCM.


Author: egocarib
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