Expanded Skyrim Weaponry

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Expanded Skyrim Weaponry

This is a mod that adds 95 new standalone weapons. 10 for each of the main material types (Iron, Steel, Orcish, Dwarven, Elven, Glass, Ebony, Dragonbone, Nordic and Daedric) and 5 for Stalhrim. All weapons use vanilla textures or whatever re-textures you have in use. Weapon can be crafted, found or purchased.

This mod is no longer being supported and should be taken as it is. The SSE compatible version of this mod uploaded to the Skyrim SSE Nexus WILL still be supported. I will not be returning to this page to assist users and will ignore any personal messages regarding this mod. The fact that this mod is no longer supported does NOT give anyone the right to re-publish my work with or without credit. The rules regarding asset use still apply however the answer to all requests for permission to use my assets contained within this mod should be assumed to be NO.

This is a mod that adds 95 new standalone weapons built from 100% vanilla assets or those from official DLC to maintain aesthetic similarity to normal Skyrim weapons. There are 10 for each of the main material types (Iron, Steel, Orcish, Dwarven, Elven, Glass, Ebony, Dragonbone, Nordic and Daedric) and 5 for Stalhrim (See below for a list of weapons). All weapons use vanilla textures or whatever re-textures you have in use. Weapon can be crafted, found or purchased.

Any combination of DLC will work with this mod, simply use the version that fits with what DLC you have. There are 4 versions of this mod (Vanilla, Dragonborn, Dawnguard and Both). The differences between them are:

Vanilla – Weapons for only the vanilla material classes
Dragonborn – Weapons for Vanilla material classes plus Nordic and Stalhrim
Dawnguard – Weapons for Vanilla material classes plus Dragonbone
All – Weapons for Vanilla material classes plus Dragonbone, Nordic and Stalhrim

Old – An old version for those that wish to use the combat bows, no support will be given for this version however.

– Longsword – Sword – (Iron, Elven, Glass, Dwarven, Daedric, Nordic, Dragonbone)
– Halberd – Battleaxe – (Iron, Ebony, Elven, Glass, Steel, Daedric, Nordic, Orcish, Dragonbone)
– Hatchet – Waraxe – (Iron, Ebony, Steel, Dwarven, Daedric, Nordic, Stalhrim, Orcish, Dragonbone)
– Quadhammer – Warhammer – (Iron, Ebony, Elven, Glass, Steel, Dwarven, Daedric, Orcish)
– Maul – Warhammer – (Iron, Glass, Dwarven)
– Club – Mace – (Iron, Dragonbone)
– Staffs (Fire, Ice, Shock and Totem) – Staff – (Iron, Ebony, Elven, Glass, Steel, Dwarven, Daedric, Nordic, Stalhrim, Orcish, Dragonbone)
– Double Edged Battleaxe – Battleaxe – (Iron, Ebony, Elven, Glass, Dwarven, Daedric, Nordic, Orcish, Dragonbone)
– Mallet – Mace – (Iron, Ebony, Glass, Steel, Dwarven, Orcish)
– Composite Axe – Battleaxe – (Steel)
– Berserker Sword – Greatsword – (Dwarven, Nordic, Orcish)
– Claymore – Greatsword – (Ebony, Elven, Glass, Steel, Daedric, Nordic, Dragonbone)
– Curveblade – Dagger – (Ebony, Elven, Glass, Steel, Dwarven, Orcish, Dragonbone)
– Dueling Sword – Sword – (Ebony)
– Spear – Battleaxe – (Elven, Nordic, Stalhrim, Dragonbone)
– Hammer – Mace – (Elven, Steel, Daedric, Nordic)
– Scythe – Battleaxe – (Daedric)
– Quarterstaff – Warhammer – (Stalhrim)
– Short Sword – Sword – (Orcish)

Requirements for this mod depend on the version selected:
– Vanilla: No requirements
– Dawnguard: Dawnguard required
– Dragonborn: Dragonborn required
– All: Dragonborn and Dawnguard required

Via NMM:
Standard download with NMM should work with the Refined version however i provide no support for it. If there are any issues then you are on your own.

Manual:
1 – Download the version of your choice and extract the archive to your Data folder.

2 – Load Skyrim and make sure that “LrsamwaysExpandedSkyrimWeaponry.esp” is ticked in the data files section of the launcher

None at this stage

The meshes in this mod are set up the same way as the vanilla weapon meshes and as such are not designed for mods such as Dual Sheath Redux.


Author: EngineersLogic
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