Glorious Fort Dawnguard

Skyrim Mods |

Glorious Fort Dawnguard

This mod serves as both a standalone mod and a multi-step guide which re-imagines Fort Dawnguard to give it a more fortified and “glorious” look. The mod itself adds additional patrols, 3 new unique followers, a stable, a sparring platform, new guard posts, new banner textures, a new torture area for vampires, a supply depot, an archery

GLORIOUS FORT DAWNGUARD

Ever wonder why Fort Dawnguard is so damned depressing? You arrive and the place is empty and uninspiring. Dark, old, worn down, tattered banners, and only a wet-behind-the-ears farmboy with “pa’s axe” to greet you when you arrive!

Well this mod and the accompanying guide changes that!

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1 – FORT(IFIED) DAWNGUARD (AKA GLORIOUS DAWNGUARD)
Cutting to the chase, this mod adds the following:

TL;DR: Adds fortifications and NPCs, on the outside of the fort especially, to give a more glorious and well-protected look to Fort Dawnguard.

– Additional guard posts outside of the main fort, in the world space leading from Dayspring Canyon, across the path therein, up to the fort itself.
– A sparring area where NPCs duke it out to hone their skills.
– Additional structures outside of the fort
– Improved banner textures to replace the pathetic, ragged, hole-ridden Vanilla textures (Big thanks to HXP for providing these!)
– Additional banners with increased size placed on the ramparts of the main fort and throughout the environs which say ‘BOOYA WE’RE THE DAWNGUARD!” to anyone within 20 miles!
– About a dozen generic NPCs who patrol the outside and inside of the fort
– 2 new trainers – One-handed weapons and archery
– Additional eye candy scattered here and there
– A torture area in the cave inside the fort
– 3 unique named follower NPCs, with different specializations and each with their own Shout
– a stable with 2 horses that members of the Dawnguard can use
– a stock room full of Dawnguard weapons and armour, which can be accessed if you make friends with the right people in the Dawnguard
– additional exterior lighting for the pathways leading to the fort
– A few additional easter eggs which might be stumbled upon as you explore the fort, including some new books based on a very old and well-known story from western culture.

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2. COMPATIBILITY AND KNOWN ISSUES
1 – Anyone who has modded knows that Navmesh is a giant pain, and often buggy. Generally speaking, my mod works; your follower will go from point “a” to point “b”. However there are a couple places that are a bit glitchy, however they are generally obscure places most people wouldn’t really go often anyways. It won’t break your game, but it may bend your immersion a bit.

2- Sparring guards are bleeding all over the place. Yeah I know… I couldn’t figure out how to turn off combat blood for NPCs. But hey, they are true Nords, they can take a little bleeding right?

3 – In-game books: “What the… I’ve read this book before! You’re plagarizing!” Yes and no… I adapted a well-known short story that is over 100 years old for Skyrim’s Dawnguard. I don’t claim any ownership over that content, and basically there are no real “rights” to something this old.

4 – If you are using Lanterns of Skyrim Dawnguard patch by Selyb, you should probably disable it. Otherwise you will have too many lanterns all over the place outside. I haven’t tested myself but you don’t need this anymore.

5 – Be careful if you are using other mods to Fort Dawnguard. As I mentioned, both Holmwood by Elianora and Fort Dawnguard by Omega549 are fully compatible, though the latter has a couple issues.


Author: Dahveed
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