Imperious – Races of Skyrim

Skyrim Mods |

Imperious – Races of Skyrim

Imperious makes the races of Skyrim unique and diverse. It overhauls racial abilities, powers and stats, giving each race 3 new racial abilities and a quest to unlock their racial power. NPCs can use them too!

Imperious – Races of Skyrim
Features
Each race gets 3 new passive abilities and 1 new power that is unlocked through a quest.
NPCs have access to most of the same racial abilities and powers.
Configuration options available in the Imperious MCM if SkyUI is installed (SkyUI not required to use Imperious).

Racial bonuses
Altmer
Health: 90
Magicka: 115
Stamina: 95
Health regeneration: 0.5%
Magicka regeneration: 3.75%
Stamina regeneration: 4.5%
Carry weight: 250

Elven Supremacy: Attaining level 100 in a skill increases the effectiveness of that skill by 10%.
Gold and Glass: Magicka and Stamina regenerate up to 100% faster below half. As regeneration increases, armor decreases by up to 100 points and magic resistance by up to 50%.
Shimmering Threads: Weapons and armor are 15% weaker, but enchantments on them are 15% stronger.

Quest reward – Pluck 40 wings off butterflies to unlock…

Contingency: At will – Stores your equipped spells into a magical matrix and casts them for free whenever a chosen condition is met.

Argonian
Health: 100
Magicka: 95
Stamina: 105
Health regeneration: 0.5%
Magicka regeneration: 3.0%
Stamina regeneration: 5.0%
Carry weight: 325

Amphibious: After swimming, you sneak 100% better for 60 seconds and move 15% faster for 180 seconds.
Histborn: When you fall below 20% Health, Magicka or Stamina, you regenerate half of the difference per second.
Marsh Dweller: You can swim 100% faster and breathe underwater.

Quest reward – Loot 4 underwater chests to unlock…

Caustic Spit: 1/day – Corrosive venom reduces armor by 600 points and magic resistance by 75% for 25 seconds.

Bosmer
Health: 95
Magicka: 100
Stamina: 105
Health regeneration: 1.0%
Magicka regeneration: 3.0%
Stamina regeneration: 5.0%
Carry weight: 275

Green Pact: Ritually eat humanoid corpses while sneaking with weapons sheathed to fortify Health, Magicka and Stamina by 10% of theirs for 1200 seconds. (600 second cooldown.)
Harrier: A bird periodically indicates an animal to hunt for extra loot or the nearest foe in combat, reducing armor by 200 points and magic resistance by 25%.
Wild Senses: Stand still for 4 seconds while sneaking to sense moving targets within 350 feet.

Quest reward – Hunt 10 animals indicated by Harrier to unlock…

Beast Tongue: 1/day – Call to the nearest carnivorous animal, making it an ally. You can have only one animal companion at a time.

Breton
Health: 95
Magicka: 105
Stamina: 100
Health regeneration: 0.75%
Magicka regeneration: 3.125%
Stamina regeneration: 4.75%
Carry weight: 300

Grail of Betony: A treasure hunter in Skyrim carries the mythical Grail of Betony. A Breton in possession of the Grail regenerates Magicka and Stamina 50% faster.
Spell Mantle: Magic resistance increased by 15%. You also gain 25% spell absorpotion when Magicka is 25% or less.
Stones of Galen: Each standing stone grants its own additional effect.

Quest reward – Discover 10 standing stones to unlock…

Shared Ancestry: 1/day – Invoke your Aldmeri-Nedic heritage to gain the racial power of a living human or elven target for 300 seconds.

Dunmer
Health: 95
Magicka: 110
Stamina: 95
Health regeneration: 0.75%
Magicka regeneration: 3.125%
Stamina regeneration: 4.75%
Carry weight: 275

Ancestral Guardian: When entering combat, expend 1 Spirit Favor to gain 75 points of armor for 120 seconds.
Ashborn: Dunmer blood grants 25% fire resistance. Ancestral Guardian and Spirit Walk each add 25% while active.
Whispers: Your ancestors periodically indicate an enemy humanoid to slay for +25 Spirit Favor and bonus gold.

Quest reward – Slay 10 victims indicated by Whispers to unlock…

Spirit Walk: 1/day – Expend 2 Spirit Favor to summon 2 random invulnerable Ancestors for 45 seconds.

Imperial
Health: 100
Magicka: 100
Stamina: 100
Health regeneration: 1.0%
Magicka regeneration: 3.0%
Stamina regeneration: 5.0%
Carry weight: 300

Discipline: In armed combat, allies within 15 feet gain 150 points of armor and 15% attack damage.
Imperial Virtues: In combat, regenerate a random attribute (Health, Magicka, Stamina) 100% faster until combat ends.
The Human Spirit: At level 10/20/30, you may make permanent changes to your attributes/resistances/skills.

Quest reward – Complete 20 quests for the people of Skyrim to unlock…

Colovian Star: 1/day – Invoke the Emperor to refill Magicka and Stamina and fortify them by the amount restored for 30 seconds.

Khajiit
Health: 90
Magicka: 105
Stamina: 105
Health regeneration: 0.5%
Magicka regeneration: 3.125%
Stamina regeneration: 5.25%
Carry weight: 300

Feline Agility: Khajiit move 15% faster at all times. They sprint 40% faster but expend 15 more Stamina per second.
Prowl: While sneaking, movement is half as loud, and you can do a power leap with weapons sheathed for 60 Stamina.
Rawlith Khaj: Claws deal 10 damage. Power attacks with two free claws deal extra damage equal to 25% of current Stamina.

Quest reward – Acquire 50000 lifetime gold to unlock…

Perception: At will – Improves vision in darkness and mutes distracting sounds for 300 seconds or until disabled.

Nord
Health: 110
Magicka: 85
Stamina: 105
Health regeneration: 0.75%
Magicka regeneration: 2.875%
Stamina regeneration: 5.25%
Carry weight: 325

Daughter/Son of Skyrim: Nordic blood grants 25% frost resistance. Avatar adds 50% while active.
History of War: At levels 10/20/30, choose a race. Weapons and spells are 35% more effective against the chosen race.
Warrior’s Heart: In combat, attack damage and elemental damage are increased by up to 40%, based on missing Health.

Quest reward – Rediscover Skyrim’s past by clearing 8 dungeons to unlock…

Avatar: 1/day – The spirit of Shor inspires you, regenerating 10% of your total Magicka and Stamina per second for 30 seconds.

Orc
Health: 105
Magicka: 80
Stamina: 115
Health regen: 1.0%
Magicka regen: 2.75%
Stamina regen: 5.5%
Carry weight: 350

Bloodlust: When entering combat, gain 25% movement speed and 300% Magicka and Stamina regeneration. Bonuses gradually decay to zero over 20 seconds.
Shockwave: Once per battle, jump to cause a tremor that staggers opponents and may knock them off their feet.
Strength of Steel: Weapons and armor are 20% stronger, but enchantments on them are 20% weaker.

Quest reward – Stagger 150 enemies with Shockwave to unlock…

Berserk: 1/day – Doubles attack damage and critical strike damage and halves spell costs for 15 seconds. While off cooldown, may activate randomly in combat.

Redguard
Health: 100
Magicka: 90
Stamina: 110
Health regeneration: 0.75%
Magicka regeneration: 2.875%
Stamina regeneration: 5.25%
Carry weight: 325

Dust Storm: Killing people increases attack damage and critical strike damage and reduces spell costs by 30% for 5 seconds.
Nomadic Heritage: Redguard blood grants 50% disease resistance. When not in combat, you have unlimited Stamina.
Tenacity: Magicka and Stamina regenerate up to 100% faster, based on missing Health.

Quest reward – Win 30 battles by slaying 3 or more people to unlock…

Red Sand Dance: 1/day – Enter a battle trance for 45 seconds, slowing time by 90% while sprinting.

Compatibility
See here for a list of (in)compatible mods.

FAQ
Installation procedure: Add the mod to your load order and activate it. Note that Skyrim often has trouble replacing racial abilities in existing savegames. It is recommended to start a new character. If you want to try to install the mod into an existing savegame anyway:

Make sure to clean your savegame after installing Imperious. This is especially important when transitioning from another race mod that may contain scripted content.
Racial attributes (Health/Magicka/Stamina) will not be correct. This is not a breaking issue because you still get 300 points at level 1, just like in vanilla.
Should your racial abilities be incorrect after installing Imperious, use the “Manually Assign Racials” option in the Imperious MCM menu. This option may take up to 30 seconds. If you don’t have SkyUI, bring up the console and type help “Manual Debug” to get its hex ID in your particular load order and then type player.addspell [this hex ID].

If the above does not solve the issue, you will have to start a new game.

Uninstallation procedure: Uninstalling mods with abilities that are active on the player is not recommended.

How do I start my racial quest: The quest automatically starts the first time you advance your quest progression. For instance, as an Altmer, pluck the wings off one butterfly.
I still have vanilla racial abilities in addition to the Imperious racial abilities: Updating a save in progress is not always a painless process. See “Installation instructions” above.
I still have vanilla racial abilities and don’t have the Imperious racial abilities: You have another mod loaded below Imperious that modifies races, overriding Imperious. Only one mod can modify race records at a time.
[list]
Fistfights (brawls) immediately end or turn into a real fight: The “Brawl Bug” is a common issue with many gameplay mods and hard to avoid due to the way Skyrim brawls are implemented. Imperious comes with a copy of the Modern Brawl Bug Fix included, which should solve this issue. If it does not, this indicates you have the outdated Brawl Bugs Patch in your load order after Imperious (as a standalone mod or included with another mod such as Enhanced Blood Textures). Either remove it or add the Modern Brawl Bug Fix to the end of your load order.
I reloaded an autosave and my racial abilities disappeared: This is not an Imperious issue, but a rare Skyrim bug with loading games and may also affect other game content including quest scripts and AI behaviour. To prevent any damage to your save from occurring, reload your save from the main menu.
Harrier, Whispers or my racial quest don’t work: These features only start working at level 2 to prevent issues related to the unstable intro scene in Helgen.
The game hangs shortly after I create my character: The intro scene in Helgen is sensitive to script load, especially if your load order has many script heavy mods in it. As a workaround, pick the Nord race, then after the intro scene, type showracemenu into the console and choose your desired race. Note that this is not good news and you should clean up your load order to reduce script load.
I changed my race in the character creation menu and it started a quest for another race: Moving the cursor over a race in the character creation menu will briefly turn your character into that race, including its racial abilities. If you meet the requirements for its racial quest, the quest will start. This issue is unlikely to occur during the intro scene because you have no accomplishments to your name, but you may encounter it if you use the console or another mod to change your race after playing for a while. The RaceMenu mod replaces the character creation menu with a new and improved menu that does not have this issue.


Author: Enai Siaion
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