Locational Damage(SKSE Plugin)
This mod makes it possible to do extra damage and stagger etc. effect depending on the body part when the attack hits the actor.
[Description]
This mod makes it possible to do extra damage and stagger etc. effect depending on the body part when the attack hits the actor. You can do locational damage to actors of various races. Since this mod works only with skse plugin, you can safely install / uninstall at any time.
You can open “LocationalDamage.ini” to change the settings.
How does it work?
It calculates the distance between the hit position of the attack and the node position of the actor. By using the position where attacks hit, it is lightweight because it does not do complicated and heavy processing.
[Requirement]
SKSE 1.7.3+
[Damage and effects]
health damage, magicka damage, stamina damage, interrupt, stagger, knockdown, unequip armor, unequip weapon, decrease weapon speed, increase spell charge time, decrease movement speed
[Body parts of races]
Head, arms, foot and heart
NPCs, Draugr, Hagraven, Spriggan, Skeleton, VampireLord, Lurker, Giant, AtronachFrost, VampireBrute, Troll, Werewolf, Dog, Wolf, Falmer, Riekling, Bear, Chaurus, Deer, Dragon_Priest, DwarvenCenturion, DwarvenSphere, AtronachFlame, AtronachStorm, Goat, Horker, Horse, Mammoth, SabreCat, Skeever, Cow, ChaurusFlyer, BoarRiekling, Scrib, DwarvenBallista, Dragon
Head
DwarvenSpider, FrostbiteSpider, IceWraith, Slaughterfish, WispMother, Seeker
None
Witchlight, Hare, Chicken, Mudcrab, Netch
Basically it is compatible with races added by mods.
[Notes]
・Spells do not cause locational damage.
・Races with No Knockdowns flag will not knockdown.
・Because of the balance adjustment, the effect occurrence probability is multiplied by 0.3 to 1.7 due to the difference in maximum health of the attacker and the target.
・The heavier the weapon, the higher the chance that the effect will occur.
I will still adjust the position and range of locational damage judgment.
[Credits]
himika for libSkyrim.
SKSE team for SKSE.