



New Animation – Two Handed Sword
Are you found that you are not in good term with \”Batting stances\” for 2H swords ? I am and I found this mod help a lot.
Replace Idle and movement for 2H sword stances. Whether you want to call it not lore friendly or unreal, I find it more soothing to watch than the Vanilla. If you still think “it’s not how to hold two handed weapon / longsword” then I my self were surprised that actually this stances is similar to existence in the past and it was called Nebenhut/Pasta coda Longa/Long Tail stances.
Wait, Did you say you want a masculine female ? Now I provide an alternative idle for it. Make sure you check the optional file.
NEW
It replace this file:
Idle
Run (forward, forward-left, forward-right)
Run (left, right and backward sets)
walk (forward, forward-left, forward-right)
walk (left, right and backward sets)
Sprint
Turn (left and right)
Attack animations:
Left-Right (Hold Ground)
Left-Right (Run Forward)
Sets of attack motions (for Blend and fluid movement purpose)
Forward Power attack – Circle slash (other directions seems good IMO)
Future Plan:
Unique attack as optional