No Killmoves – No Killcams – No Killbites
This mod disables melee finishing moves, ranged/magic slow-motion kills, and dragon bite-and-throw attacks. The goal is to have more intense fights with less cheap deaths. The only killcam still enabled is the view that\’s shown when you\’re already dead.
This mod can also be found on Steam Workshop.
If you find any bugs or issues, please note them in the comments so I can promptly address them.
Testing
(You do not need to read this section to use the mod. It’s just there for the curious.) In addition to several hours of informal testing in normal gameplay, more rigorous tests were run to ensure the mod did its job reliably.
First test: On Master difficulty, I provoked an ancient dragon, waited for it to land, set Health to 1 via console, and waited to get killed by a bite.
– Mod disabled: 8 of 20 bite-caused deaths involved killbites (i.e. bite-and-toss).
– Mod enabled: 0 of 20 bite-caused deaths involved killbites.
Second test: On Master difficulty, I provoked a sword-and-shield fighter at close range, set my Health to 1 via console, and waited to get killed.
– Mod disabled: 4 of 40 deaths involved killmoves.
– Mod enabled: 0 of 40 deaths involved killmoves.
Third test: On Novice difficulty, I used a ranged sneak attack to kill a Forsworn Forager.
– Mod disabled: 10 of 40 kills involved killcams.
– Mod enabled: 0 of 40 kills involved killcams.
Fourth test: On Novice difficulty, I used a dualcast Thunderbolt to kill a Forsworn Forager.
– Mod disabled: 14 of 40 kills involved killcams.
– Mod enabled: 0 of 40 kills involved killcams.
Fifth test: On Novice difficulty, I used a two-handed Power Attack with Devastating Blow to kill the last enemy in an area, a Forsworn Looter.
– Mod disabled: 8 of 20 kills involved decapitations, and 12 of 20 kills involved other killmoves.
– Mod enabled: 0 of 20 kills involved decapitations, and 0 of 20 kills involved other killmoves.