Phenderix Magic World – Magic Evolved

Skyrim Mods |

Phenderix Magic World – Magic Evolved

Phenderix Magic World adds a massive amount of content to the game including new spells, weapons, bosses, followers, locations, and much more! Download today to unleash hundreds of new roleplaying options and discover a new world where magic has just begun to awaken.

THE NEXT EVOLUTION OF MAGIC HAS ARRIVED.

This Skyrim LE mod is very outdated compared to the version available for Skyrim AE / Skyrim SE. If you want to play this mod, in its fully updated state, I recommend buying Skyrim AE.

Welcome to the awakening of magic in Skyrim. The next evolution begins now.

Phenderix Magic World is the largest, most comprehensive magic mod available for The Elder Scrolls V: Skyrim Special Edition. The new features added by this mod will completely enhance your gameplay experience and unleash hundreds of new roleplaying and character options. I strongly believe that this mod should be used by every single person that plays Skyrim. It’s designed for all types of characters, not just mages. Also – cool fact – it’s compatible with virtually every mod made for Skyrim and should contain no major bugs or issues as it has been tested for years.

This mod makes several references that are not lore-friendly. (for instance, parodies of content from Harry Potter)
Download the patch here, in addition to this mod, to make the mod more lore-friendly and remove these references. This is an optional download.

New Content Added by Phenderix Magic World:
MANANTIS WORLDSPACE (hours of exploration)
170+ SPELLS (new elements and spell types)
ELEMENTAL COMBINATION & INTERACTION SYSTEM
80+ ARCANE ARROWS & BOLTS (craftable and improvable)
ENCHANTED WEAPONS, ARTIFACTS, & STAFFS
ELEMENTAL FIST WEAPONS
CUSTOM FOLLOWERS
BOSS ENCOUNTERS
PLAYER HOME
15+ QUESTS
AND MUCH MORE!

This mod adds a new world called Manantis, but the player is not forced to visit the new world in order to obtain most of the content added by this mod. Most content added by this mod can be purchased from select vendors across Skyrim. Therefore, visiting the new world of Manantis is an optional experience.

This mod will receive frequent updates. These updates will introduce new quests, spells, weapons, locations, and improve existing content.
I strongly encourage you to download this mod and check it out. Dislike something? Tell me and I will try to fix it.

INSTALLATION GUIDE
HOW TO GET TO THE NEW WORLDSPACE?
PC/XB1: Upon starting Skyrim with Magic World installed, the player will be given a teleport spell that can take them to Manantis. Alternatively, there is a secret wardrobe in Whiterun’s Dragonsreach that serves as a gateway to Manantis.

PS4: The PS4 version of this mod is substantially different. Please read this guide for more information.

WHERE TO FIND NEW ADDED CONTENT?
Most content can be purchased from vendors in Manantis and Skyrim. A small amount of content can only be looted from bosses found in Manantis or obtained through a quest found in Manantis. Visiting the new locations in Manantis is an optional experience. You do not have to go to the new land to obtain most of the content added by this mod.

Most content added by Magic World can be purchased from a new vendor in Whiterun’s Dragonsreach, Solitude’s Blue Palace, Markarth’s Understone Keep, Riften’s Mistveil Keep, Winterhold College’s Arcanaeum, and Windhelm’s Palace of the Kings. (and of course from a plethora of vendors in Manantis)

The level of the player’s magic skills determines what spell tomes are available to purchase from vendors. For instance, to purchase a master level destruction spell tome from a vendor, the player must have their destruction skill at the master level.

There is also a “Cheat Chest” in Farengar’s room in Dragonsreach which contains most of the spell tomes, ammo, and weapons added by Magic World. A small amount of content must still be obtained from bosses found in Manantis or obtained through a quest found in Manantis.

This mod does not edit leveled lists, meaning you will not be able to buy spell tomes from random vendors across Skyrim. This has been done to enhance compatibility with other magic mods. You can only buy spell tomes from vendors in Manantis and from vendors in the Skyrim locations noted above.

LOCATIONS GUIDE
This mod adds an entire worldspace complete with new locations, shops, followers, NPCs, boss encounters, quests, and purchasable items!

MANANTIS – a new magical town and island to explore! (hours of exploration await you)
How to get there? Teleport spell automatically added upon installing this mod (There is also a secret wardrobe in Dragonsreach that connects to Manantis) The teleport spell will initially take the caster to Manantis. On the second cast, it will take the caster to wherever they were before traveling to Manantis. (works similar to teleport mark and recall) The cycle will then start over.

I’m not going to put many details about the new worldspace because I want you to explore it for yourself! For a quick overview of what to expect, check out the Phenderix Magic World – Version 4.0.0 trailer found on this page or YouTube.

Sample of Locations found in Manantis:
(Note: The lore-friendly patch changes many location names)
Manantis Town – a large town with inns, shops, student dormitories, a player house, a stable, and more
The School of Witchcraft and Wizardry – a college teeming with students and professors
Sophitia Isle – an outdoor arena like challenge area (a new way to earn gold!)
The Wall – A fortified outpost where guards try their best to protect the city of Manantis
Northern Wildlands – a land where death lingers and life falters
The Forbidden Forest – a forest containing many creatures that will definitely bite

SPELLS GUIDE
This mod adds 170+ new and unique spells to the game along with an elemental interaction system.

ELEMENTAL INTERACTION & COMBINATION SYSTEM
PMW adds a unique elemental interaction system that greatly enhances the Skyrim magic system and adds an additional layer of complexity to combat. Elements now interact with one another – they can create synergies together…or neutralize each other. Upon combining elements, a whole host of interesting things could occur to the target or even to the caster. I’ve listed out all of the elemental interactions added by PMW in the appropriate spell archetype sections below. (in purple) These combinations and unique interactions are also implemented for the arcane ammo and elemental fists portion of PMW. I hope you enjoy this new system and share your ideas on how to make it even better!

THE MANIPULATE ARCHETYPE
spells that add new features to the game, some features can be regarded as cheat spells depending on how they are used
MAGIC SKILL: ALTERATION
SCALING: NONE

THE FIRE ARCHETYPE
Fire spells damage health and cause a target to begin BURNING. For 10 sec, the target will take fire dmg. Higher level Fire spells will do increased dmg.
– If target is CORRUPTED, the target will also be mentally attacked by an illusionary purple fire explosion that also does damage.
– If target is WATERLOGGED, the target will become STEAMING for 3 sec.
– If target is FREEZING, the ice will melt, causing FREEZING to be dispelled, and the target to become STEAMING for 3 sec and WATERLOGGED for 10 sec.
MAGIC SKILL: DESTRUCTION
SCALING: FIRE

THE FROST ARCHETYPE
Frost magic damages Health and causes a target to become FREEZING. For 8 sec, the target will have decreased movement speed and attack speed. The magnitude of this slowing will scale with the level of the Frost magic used. This slowing effect will last for 8 sec, even if FREEZING is dispelled.
– If target is BURNING, the fire will be put out and the target will become WATERLOGGED for 10 sec instead of FREEZING. BURNING will be dispelled from the target and the target will become STEAMING for 3 sec.
– If target is WATERLOGGED, the water will freeze and thus the WATERLOGGED effect will be dispelled from the target.
MAGIC SKILL: DESTRUCTION
SCALING: FROST

THE LIGHTNING ARCHETYPE
Lightning magic damages both Health and Magicka and causes them to become CHARGED for 10 sec.
For Adept/Expert/Master Level Lightning Spells:
– If target is WATERLOGGED, a lightning explosion occurs on the target. The explosion does increased damage that scales in effect with higher level Lightning spells. The WATERLOGGED effect will be dispelled from the target.
MAGIC SKILL: DESTRUCTION
SCALING: SHOCK

THE POISON ARCHETYPE
Poison magic harms a target and causes them to be POISONED and take a small amount of dmg/sec for 30 sec. The amount of damage caused by the POISONED effect scales in power with the level of the Poison spell used
– If caster is BLEEDING, then the caster will get inflicted with a low-level poison as toxins also seep into their body when casting a poison spell
MAGIC SKILL: DESTRUCTION
SCALING: SHOCK

THE EARTH ARCHETYPE
Earth magic damages both Health and Stamina and causes the target to become DIRTY for 10 sec.
– If target is POISONED, the dirt/sand/dust from the earth spell further traps in the toxins and causes additional poison damage to occur over time.
MAGIC SKILL: DESTRUCTION
SCALING: FROST

THE WATER ARCHETYPE
Water magic damages Health and causes a target to become WATERLOGGED. For 10 sec, the target has increased fire resistance, decreased shock resistance, and increased carry weight. These effects will last 10 sec, even if WATERLOGGED is dispelled.
– If target is BURNING, the target will become STEAMING for 3 sec. The BURNING effect will be dispelled from the target.
– If target is DIRTY, the water will clean off the target and cause the DIRTY effect to be dispelled.
MAGIC SKILL: DESTRUCTION
SCALING: FROST

THE DIVINE ARCHETYPE
Divine magic damages a target’s Health, heals the caster, and causes the caster to become FAVORED for 10 sec.
– If caster is FAVORED already, Divine spells also restore Stamina to the caster. The amount restored scales with the level of the Divine magic used.
For Expert/Master Level Divine Spells:
– If target is CORRUPTED, the target will be cleansed by a divine explosion and the CORRUPTED effect will be dispelled.
MAGIC SKILL: RESTORATION
SCALING: FIRE

THE BLOOD ARCHETYPE
Blood magic users cause damage to their own health and cause themselves and their target to become BLEEDING for 8 seconds. If the caster is already BLEEDING, then the caster will take increased damage from casting a blood spell.
MAGIC SKILL: DESTRUCTION
SCALING: FIRE

THE DARKNESS ARCHETYPE
Darkness magic users channel dark spirits into the minds of targets to do damage to health and cause a target to become CORRUPTED. For 10 seconds, the target will have decreased armor and therefore be more vulnerable to attack. This armor reduction effect will last for 10 seconds, even if CORRUPTED is dispelled. When proper conditions are met, these spirits can jump into the bones of the fallen to spawn a Skeletal Mage.
For Expert/Master Level Darkness Spells:
– If target is BURNING, Darkness spells will spawn a Spirit Skeleton Fire Mage.
– If target is CHARGED, Darkness spells will spawn a Spirit Skeleton Shock Mage.
– If target is FREEZING, Darkness spells will spawn a Spirit Skeleton Frost Mage.
The spirit skeletons will survive for 15 seconds and are allied with the player. The level of the spirit skeleton will scale with the level of the player. Only 1 spirit skeleton will be allowed at a time. (If the caster of a Darkness spell is not the player, the spirit skeleton will not spawn)
MAGIC SKILL: ILLUSION
SCALING: FIRE

THE WIND ARCHETYPE
Wind magic staggers or knockbacks a target and causes a target to become WINDSWEPT.
– When using a low level wind spell, if target is BURNING, the BURNING effect will be amplified and its duration reset to 10 seconds.
– When using a high level wind spell, if target is BURNING, a fire explosion will occurs on the target. The BURNING effect will be dispelled from the target
– If target is DIRTY, the wind spell will blow off the dirt and cause the DIRTY effect to be dispelled from the target.
MAGIC SKILL: DESTRUCTION
SCALING: FROST

THE ELEMENTAL ARCHETYPE
magic that does fire, frost, and/or lightning damage
MAGIC SKILL: DESTRUCTION
SCALING: MIXED (FROST/FIRE/SHOCK)

THE SUMMON ARCHETYPE
summon nearly every creature found in Skyrim and then some
MAGIC SKLL: CONJURATION
SCALING: MOST SUMMONS SCALE IN LEVEL WITH THE PLAYER
All summons added by this mod can be interacted with and be dismissed or have their stats viewed dynamically.

THE TELEPORTATION ARCHETYPE
teleport to cities and targets
MAGIC SKILL: ALTERATION
SCALING: NONE

THE ARROW ARCHETYPE
shoot arrows from the palm of your hands
MAGIC SKILL: CONJURATION
SCALING: FIRE

THE TIME ARCHETYPE
slow and manipulate time
MAGIC SKILL: ALTERATION
SCALING: NONE

THE CURSE ARCHETYPE
an assortment of offensive magic
MAGIC SKILL: ILLUSION
SCALING: NONE

THE BELOTH ARCHETYPE
store and withdraw Magicka from a magical artifact
MAGIC SKILL: ALTERATION
SCALING: NONE

THE MAGNETISM ARCHETYPE
take metal items and fling them at targets
– If target is CHARGED, metal projectiles fly towards a target significantly faster and do slightly more damage
MAGIC SKILL: ALTERATION
SCALING: SHOCK
some spells require magnetized metal to cast, acquire from Manantis vendors or forge them using steel ingots (requires steel smithing perk)

ARCANE ARCHERY GUIDE
This mod adds 20 new types of arrows/bolt to the game. These new ammo types can be equipped like standard vanilla ammo. As of version 4.0.0, the elemental interaction system is now implemented for all arcane arrows/bolts. Check out the spells guide above for more details on this system.

ARCANE ARROWS AND BOLTS
Each new ammo type listed below has three variants with increasing levels of damage. (Rank I, II, III)

LEGENDARY ARCANE ARROWS AND BOLTS
Each legendary ammo type listed below only has only one rank.

ELEMENTAL FISTS GUIDE
This mod adds new unarmed elemental fist weapons that can be used by the player and NPCs. It allows for elemental martial arts fighting. As of version 4.0.0, the elemental interaction system is now implemented for all elemental fist weapons. Check out the spells guide above for more details on this system.

FREQUENTLY ASKED QUESTIONS
Q: Does this mod make any changes to Skyrim’s Worldspace?
A: As of version 3.0.0, no. There are no changes or additions to Skyrim’s vanilla worldspace. (Besides one wardrobe and chest in Dragonsreach).

Q: Does this mod make any changes to perks?
A: As of version 3.0.0, no. There are no changes to perks. This maximizes compatibility with other mods.

Q: Does this mod make any changes to vanilla leveled lists?
A: As of version 3.0.0, no. There are no changes to vanilla leveled lists. This maximizes compatibility with other mods.

Q: Is this mod simply a collection of your already released works?
A: Phenderix Magic World bundles my previously released mods Phenderix Magic Evolved, Phenderix Arcane Archery, and Phenderix Elemental Fighter into one easy to install package. In addition, a large amount of new content was created specifically for Phenderix Magic World. (Ex: new world of Manantis, quests, followers, boss encounters, etc.)

Q: Should I continue using your other mods like Phenderix Magic Evolved, Phenderix Arcane Archery, or Phenderix Elemental Fighter?
A: No – you should uninstall and delete those mods. Please upgrade and use only Phenderix Magic World.

Q: Why did you hide your mods Phenderix Magic Evolved, Phenderix Arcane Archery, and Phenderix Elemental Fighter on the Skyrim Special Edition Nexus?
A: I’ve released many mods over the years, with some of them adding somewhat similar content. This has created some confusion about what the proper, best Phenderix mod is to install. I want to simplify and streamline this decision by making Phenderix Magic World the only downloadable version of these mods on the Skyrim Special Edition Nexus. There is simply no legitimate reason for someone to use Magic Evolved, Arcane Archery, or Elemental Fighter over Magic World. If you don’t want to visit the new world of Manantis, you don’t have to visit it. You can still obtain the new spells, ammo, and select items from select vendors across Skyrim. That being said, Magic Evolved, Arcane Archery, and Elemental Fighter will remain available on Bethesda.net as removing them would potentially cause issues for console users. Magic Evolved, Arcane Archery, and Elemental Fighter will never again receive an update. In comparison, Phenderix Magic World will receive regular updates.

Q: Is this mod compatible with Apocalypse, Mysticism, Arcanum, Forgotten Magic, and other magic mods?
A: Yes – this mod should be compatible with essentially every spell mod.

Q: Is this mod compatible with the mod “Spell Research”?
A: As of version 3.3.0, yes. No additional patches or downloads are needed. Support is baked into the main file.

Q: Is this mod lore-friendly?
A: Yes, and no – it really depends on how you define the word lore-friendly. Obviously, these new locations and spells don’t exist in Tamriel lore. If you think a certain aspect of the mod is not lore-friendly, then simply don’t use that portion and download the Lore Friendly Patch if you so wish!

Q: Is this mod compatible with Ordinator or other Skyrim perk mods?
A: Yes, it is!. Load Ordinator or other perk mods after Magic World.

Q: Dialogue isn’t working, what’s wrong?
A: Make sure you have subtitles enabled in the options menu. All Magic World dialogue is text only, no voiced dialogue for now. If you are still having issues with dialogue options popping up, save the game and reload – sometimes this fixes the problem. Lastly, try reinstalling this mod.


Author: phenderix
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