Requiem – Dragonborn Patch
This patch makes DLC Dragonborn fully compatible with Requiem.
Requiem – Dragonborn patch
Compatible with Requiem 3.4.x
Please report all found bugs and shortcomings.
Major changes:
Almost all actors will have static level
Almost all actors will have appropriate perks and stats
Crafting, tempering, cooking recipes were modified to fit Requiem
Potions, alcohol drinks, ingridients were modified to fit Requiem
Leveled lists were modified to fit Requiem
Some of the armour/weapons/ammo stats were modified to fit Requiem
Some of the spells were modified to fit Requiem
The damage from the traps is now huge and static.
Renamed potion similar to the Requiem. The effect is protracted, not instant.
Reworked the loot in the Apocrypha.
Bandits and Guards now have classes: Marksmen, Archers, Swordsmen, and so on. Bandits have random race with a predominance of the Nords and Dunmer. Bandits have occasional random quality equipment, including Chitin and Bonemold.
Seekers and Lurkers is now very serious opponents.
The main storyline Dragonborn should start after completing the quest “Blade in the Dark.”
Ingredients are now harvest in an amount of several pieces.
Increased fines for crimes in Raven Rock, in analogy with the Requiem.
Added recipes for destruction Nordic equipment to quicksilver ingots.
Stalhrim armor and weapons now have a worse stats, but ALL enchantings 25% better.
Added explosive Stalhrim/Nordic arrows/bolts.
Added new weapons. Stalhrim: Battlestaff, Crossbow, Longsword, 3 kinds of magical staves, Katana. Nordic: Crossbow, Katana.
And a lot of changes and innovations.
Requirements:
Skyrim
Dragonborn
USLEEP
Requiem
Alternate Patches:
AC Dragonborn Patch
My mods: