Timing is Everything – Quest Delay and Timing Control
Allows you to customize the starting conditions for various quests. You can choose to delay the start of Dragonborn, Dawnguard, or Hearthfire quests, as well as other quest events. Or you can also reduce the level requirements allowing a quest to start earlier than it normally would.
The primary function of this mod is to adjust the starting requirements for quests that are only triggered once the player reaches a certain level. This serves several purposes. For example, you might want to delay the start of Dragonborn or Dawnguard until later in the game, or perhaps you feel that receiving a letter from a Jarl discussing the “fame of your exploits across Skyrim” is a bit odd for your level 9 character who doesn’t yet have a single great deed to their name. On the other hand, maybe you’ve been eyeing that choice piece of land in the Pale, but you can’t purchase it until you complete a quest that doesn’t start until you reach level 22. Maybe you want a specific follower, weapon, or reward that only comes from a later quest, or perhaps you’re just seeking the challenge of completing higher-level quests at a relatively early level. Or maybe you’re planning to use a character past level 50 and simply want to spread the quests out across more levels to add further interest to late-stage gameplay. Earlier or later, whatever your reasons, it’s entirely up to you.
FEATURES
Change the requirements for 19 different quests and 9 world encounters.
Delay or change the start of the Dawnguard, Dragonborn, and Hearthfire quests.
Adjust the start of many of the Daedric quests.
Adjust the requirements necessary to trigger various world encounters.
Adjust the frequency of random dragon encounters.
Allow random werewolf encounters for non-Companion characters.
REQUIREMENTS
This mod requires SkyUI, Dawnguard, Hearthfire, and Dragonborn.
No, I do not intend to make a vanilla-only version, or a version supporting only one or two of the DLCs. Sorry, but this is an all-or-nothing mod. I’m simply spending too much time trying to maintain and support different versions of my other mods, and I want to keep this one simple.
WARNING: THERE ARE SOME MINOR SPOILERS IN THE DESCRIPTION BELOW.
I’ve tried to keep these very minimal, but it was impossible to describe what this mod does without some reference to quest events.
ADDITIONAL INFORMATION
You can change the requirements for all 19 included quests and 9 world encounters, or you can just change one of them. All of the default settings used by this mod are the vanilla defaults, so none of the requirements will change until you decide to change them.
If you wish to disable a quest entirely, you can set the level requirement to 101. This will actually change the quest’s level requirement to 999, effectively disabling that quest or encounter.
Keep in mind that once a quest has been triggered, changing the setting afterwards will not necessarily stop the quest. You should make any desired changes prior to the beginning of the quest. There are some exceptions where the MCM settings still have some use even after a quest has been triggered. For example, the level requirements for the Daedric quest “The Only Cure” can still be adjusted after you have encountered an Afflicted Refugee in order to prevent further encounters with the Afflicted.
Unlike the one-off quests, most of the reoccurring world encounters will allow you to adjust their settings at any time. This is the case with the Dawnguard Vampire attacks. Even if you’ve already begun the Dawnguard quest, you can stop further attacks by setting this value to something higher than your current level. However, I’ve also included settings to adjust the frequency of the random vampire attacks, which can also be used to prevent further attacks.
Dawnguard: You can stop random vampire attacks from decimating the population, or allow the crisis to build by increasing the difference between the level at which the vampire attacks start and when Dawnguard recruitment begins.
Hearthfire: You can delay the start of Hearthfire until you’ve actually accomplished something worthy of recognition by the Jarls, or make it possible to purchase land in the Pale sooner by lowering the level requirements for the “Kill the Giant” quest.
Dragonborn: Choose from 9 different points along the main quest, or select ‘Unknown’ and a random starting point will be chosen for you. You can also determine a minimum level requirement that must be met in addition to the main quest stage, and you can set the percent chance for random cultist attacks. See additional note below.
Dragon encounters: You can choose to adjust the frequency of random dragon encounters. Change the number of days between attacks and/or change the percent chance that they’ll occur.
Werewolf encounters: Dawnguard added 4 new world encounters involving werewolves, but by default they are conditioned to occur only after the player joins the Companions. You now have the option to bypass this condition. After all, why should the presence of other werewolves in the world be dependent on the player’s membership in this faction?
**Dragonborn note: As long as you are not in Solstheim, BOTH player level and main quest stage requirements must be met before the Dragonborn quest will start. However, if you are in Solstheim, the quest will instead trigger based off of the main quest stage and a random % chance. If you wish to run around Solstheim without triggering the Dragonborn quest, set the Cultist Attack Chance to 0 while you are in Solstheim. Also note, that if you choose “after the Graybeards summon the Dragonborn” there is an additional random chance condition that I’ve placed on only this setting. This is to help delay the start of the Dragonborn quest so it doesn’t happen immediately after the summons.
CREDITS
Thank you to Scarecrow23 for his help in adding FISS support to this mod.