Vivid Landscapes – Rocking Stones and Mountains Parallax
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STRONGEST EFFECT & NO DISTORTIONS
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Parallax-depth & quality textures for rocks
Yeah, I know, another rock texture replacer…but this time a bit different 🙂
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ALL IN ONE package
– NEARLY ZERO PERFORMANCE LOSS! 🙂
adds parallax-depth to most rocks and mountains, they will come out much more vivid and “3D”.
by combining four small (512×512) parallax maps for best match.
I put a light, a middle & a dark grey highmap into the package to adapt to the different types of meshes, some come out very bad if a strong parallax is used on them.
“Better Rocks and Mountains – UV Tweak”, “No Stretching”, “Static Mesh Improvement Mod” INCORPORATED
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It is a revision of AOF ‘s work, still one of best replacers i.m.o.
Bethesda used for most rocks the texture “mountainslab02”, only some of them do use “mountainslab01” in full cover, mostly is it used as trim-texture.
I’ve added some eye-catching details like lichen and other unique structures to this texture,
it is used so seldom, it wont appear as repetition… but rather as high increase in diversity
– and this with no performance loss!
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PLEASE NOTE:
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-If you use the parallax -effect in combination with an Enb-preset make sure the line “FixParallaxBugs=true” in “enbseries.ini” is set, -or install the NON-ENB patch
-Enb isn’t absolutely necessary for parallax
-It should work with NMM, but I recommend manual install, simply copy the content of the archives to your game directory
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about PARALLAX
In simple words, parallax is a advancement of normalmapping…
though the depth-information doesn’t get simply “drawn” on the surface, it rather warps
the texture itself in the desired direction.
You can imagine the parallax-texture as kind of radar map like the NASA ones from Venus.
The depth effect can get triangulated out of it.
It is not as sophisticated as high end Tessellation and a much older technique, but still nice 🙂
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-Maybe parallax in Blackreach, so many meshes to edit there… If someone is willing to help adding the parallax effect to meshes please contact me
-parallax for dungeons, ruins…
-I’ll possibly add some optional, new textures to the meshes to increase diversity even more – not sure yet, cause it’s against the concept of nearly no performance loss…