Vlindrel Hall TNF – Hearthfire

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Vlindrel Hall TNF – Hearthfire

This is a Vlindrel Hall(VH) remake mod. Attempt to make this house more elegant and functional completeness, but not go too far from the vanilla house. And it is made for DLC Hearthfire users.

======Farewell and License
After 1000 hours playtime and five mods published, I(author) am leaving SKYRIM.
Now, you are free to modify all my five TNF house mods; including releasing bug fixes or improving on the features my file adds to the game, and upload it as a separate file, publish it as your own mod without asking, as long as you give me proper credits.

======Update Notice
Updating from v1.0, you must UNINSTALL v1.0 first, then install v1.5 as a totally new mod! Or items will lost.
1. Evacuate all Items and NPCs from the house.
2. Uninstall old version and make clean save in other interior cell.
3. Install v1.5

Notice1: Specimen on trophy stands and plants on planters will remain their position, before using new updated stands and planters, you will need to [disable] specimen and plants first.

Change log:
Ver1.5
Maximize stability.
Add one chest in blacksmith workshop.(Nothing else is changed)

=====Description
This is a vanilla-game-house Vlindrel Hall(VH) remake mod. Attempt to make this house more elegant and functional completeness, but not go too far from the vanilla house. And it is made for DLC Hearthfire users.

Require DLC Hearthfire!

=====FEATURES
You can go to steward purchasing rooms as if everything was vanilla.

Purchase List :
Living room—–Kitchen, Dining table, Small librry, bar
Bedroom———Main bedroom, Bath Room
EnchantLab——Enchant table, Armory area, Blacksmith workshop
Hallway———Hallway, Trophy stands, Planters
AlchemyLab——AlchemyLab
Childroom——-Childroom, Alchemy workbench
Become thane—-Housecarl room(automatically)

=====INSTALLATION GUIDE
First, make a back up SAVE until you are sure this mod works fine for your game.
If this mod fails eventually, delete .esp and any save file which is made after the back up one.

Install with NMM
or
Put the VHTNF.esp to Data folder.

—For your Latest Save have NOT bought VH yet—
Activate VHTNF.esp and play.

—For your Latest Save have bought VH, purchased rooms already—
Take steps

1. Evacuate!! Pick up all items you want to keep in game and ask every NPC get out of the house, then leave the house.

2. Go to any other interior cell, such as Arnleif and Sons Trading Company.

3. Make a NEW Save, then Quit to desk top.

4. Activate this mod VHTNF.esp.

5. Load up the NEW Save, enter the house, check if everything works fine.

Check OK? Play!

Anything wrong? do the following
a. Reload the NEW Save(by step 3). Open console, type [pcb],press Enter. then type [resetinterior markarthvlindrelhall],press enter, Leave console.
b. Save game. Play!

—-Uninstall—-
Do steps 12345ab but delete VHTNF.esp at step 4.

****
Handy console commands :
These commands can help you tidy your room, but basically they are not a fix for this mod.
1.[recycleactor] : Put item, such as cups, back to original position.
Open console, left click on your target, type [recycleactor], enter.

2.[disable] or [markfordelete] : Eliminate things you don’t want.
Open console, left click on your target, type [disable] or [markfordelete], enter.

=====KNOWN ISSUES
NPCs lost their way at home.
NPCs may stuck from time to time. Seems after couple days in game the situation would be better, but I’m not sure how much they will recover. Making sure your latest save is clean before install this mod, or deleting dirty saves would really help, in my game, I did this and it’s working.

=====INCOMPATIBILITIE
This mod is incompatible with any mod(includes lighting and sound mods) which ALTERS VH directly.

Q: How to edit other mods staying clear from VH interior, so I can use them with this mod side by side?
A: You can use TES5Edit too achieve this easily. Load the esp file you want to edit in TES5Edit, find MarkarthVlindrelHall in Cell/Block0/Sub-Block9 , right click on MarkarthVlindrelHall and hit “Remove”, done. This will make that mod do nothing to VH, but retain the modification of that mod in other locations.


Author: goatk
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