Weapons and Armor Fixes

Skyrim Mods |

Weapons and Armor Fixes

Bethesda did not do its job when reviewing weapons and armors. Several weapons (955 out of 2,848, or ~34% of all weapons) and armors (872 out of 2762, or ~32% of all armors) have bad properties, which lead to bad damages, bad perk use, bad crafting improvements, bad attack speeds, etc… This mod fixes those problems.

Note 1: You should load the Unofficial Skyrim Patch (USP) before Weapons and Armor Fixes (WAF), as WAF contains many many more fixes than the USP. You might lose a few USP fixes however (mostly those that affects the display of certain armors). If you prefer visual correctness over armor accuracy (important for crafting mods, for example), load USP after WAF. I’ll try to get rid of these [very few] incompatibilities between WAF and USP in the next release.
Note 2: The mod works extremely well with Smithing Perks Overhaul which makes sure Smithing Perks behave properly, and Complete Crafting Overhaul, which adds missing crafting recipes to the game, as well as most crafting mods. I VERY highly-recommend to use both SPO and CCO along with Weapons and Armor fixes for an optimal gaming experience.
Note 3: I welcome bug reports and comments. However, make sure you are using the latest version and READ THE DOCUMENTATION before going “I can’t wear a helmet with my Archmage’s Robes! WTF?”.
Note 4: French Version by SmaugNogardeht, Italian version by Hexaae, Spanish version by Frodo45127.

0 – Table of Contents
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0 – Table of Contents
A – WAF and the Creation Kit
1 – Description
2 – Installation
3 – Known Issues & FAQ
4 – Compatibility & Redundant Fixes
5 – Playable & Non-Playable Items
6 – Balance and Progression fixes
7 – List of Fixes (Armors)
8 – List of Fixes (Weapons)
9 – Enchantments
10 – Descriptions
11 – Crafting Hacks (optional)

A – WAF and the Creation Kit
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In the past week, I’ve been trying to switch from SkyEdit and TESVSnip to the Creation Kit as my main editor, with the rationale that Official Software would be more reliable and less buggy. I mean it makes sense right?

Well turns out the CK is buggy-beyond what you could imagine. It can barely stay open for more than 15 minutes without crashing. How a team of people manage to use every day for for years without jumping off bridges is beyond me, I’ve used it for 3-4 days now and I’m ready to eat a live grenade to end my misery.

Then you’d think ‘alright, well all you need to do is save every 2 minutes, and reload on a crash’. But this neglects one thing. The CK does not even save things properly. I’ll repeat that, the Official Editor for Skyrim does not make files in the official Skyrim .esp format. I mean what the crap? Bugthesda indeed.

What this means for you the user is that WAF will not be created with the official tools, because the official tools are buggy beyond redemption. Instead I will use SkyEdit (which is a bit buggy, but at least does not corrupt files) and TESVSnip (to review and fix whatever non-standard stuff SkyEdit made). It also means that WAF will most likely not ever be on Steam, so if you have a problem with that, blame Bethesda. First for making such a buggy game, then for making such a buggy editor.

1 – Description
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Several Weapons and Armors have bad or inconsistent properties (e.g. Orcish Waraxe considered to be made of Iron, 2-Handed Sword considered a 1-Handed Sword for perks purposes, etc.). This mod (in theory) fixes them all. If I missed something let me know.

As of version 2.00 of WAF, 955 Weapons out of 2,848, and 872 armors out of 2,762 are affected. This is roughly 33.5% of all weapons, and 31.6% of all armors. While not every of those are problematic (see first bullet of section 4), most are. Having such a large number of weapons (~one in six) and armors (~one in three) affected speaks volume about the quality of the bug testing/QA going on at Bethesda… For more on this, see the Reddit thread I made on the issue.

2 – Installation
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Automatic (very-highly recommended)
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Requirements and Suggestions
* If you do not have the Nexus Mod Manager (NMM), get it now.
* Once you have NMM, click on the “Download with Manager” button. Once the download is finish, simply activate the mod and follow the instructions.
* I highly-recommend that you also install Smithing Perks Overhaul which makes sure Smithing Perks behave properly, and Complete Crafting Overhaul, which adds missing crafting recipes to the game.

To uninstall, you simply need to deactivate “Weapons and Armor Fixes” in your Nexus Mod Manager mod list. The next time you play the game (assuming you saved after installing my mod), you will get a message saying it’s possible that your save game is messed up. You can safely ignore this, and load your save game as usual.

Manual (I recommended that you do not choose this path, especially if you are not familiar with how mods work)
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1) Open the archive and extract Weapons and Armor fixes.esp in your …\Skyrim\Data folder (i.e. where Skyrim.esm is located). You can also extract Weapons and Armor fixes.esp – Hacks if you want the crafting menu hacks. By default, the full path is “C:\Program Files (x86)\Steam\Steamapps\Common\Skyrim\Data” but it can be different if you installed the game (or Steam) elsewhere. Here’s what each .esp does:
* Weapons and Armor fixes.esp — Main file, contains all fixes detailed in sections 5 to 10.
* Weapons and Armor fixes – Hacks.esp — Optional additional hacks for crafting menus as detailed in section 11, requires Smithing Perks Overhaul. Load this file immediately after Weapons and Armor fixes.esp.
2) Launch the game with your favourite launcher. When the launcher is up, make sure “Weapons and Armor fixes.esp” is ticked. (Same for “Weapons and Armor fixes – Hacks.esp” if you installed it.)
2a) If “Data Files” is greyed out in the Vanilla Launcher, you need to go into your SkyrimPrefs.ini (located in C:\Users\USERNAME\Documents\My Games\Skyrim) and add “bEnableFileSelection=1” under the line that reads “[Launcher]” (without the quotes).
3) Play the game as usual.

To uninstall, you simply need to delete “Weapons and Armor Fixes.esp”. The next time you play the game (assuming you saved after installing my mod), you will get a message saying it’s possible that your save game is messed up. You can safely ignore this, and load your save game as usual.

3 – Known Issues & FAQ
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Because the Creation Kit is buggier than you can imagine (see Section A – WAF and the Creation Kit above), Weapons and Armor Fixes is built with SkyEdit and TESVSnip, which are a third party modding tools in early stages of development. As such, some items are more difficult to edit than others, and might not be 100% fixed. Additionally, because SkyEdit is in early development, it makes the .esp non-standard which might introduces bugs that weren’t there before. That being said, in my experience, the fixes work as intended and I have not encountered a situation where SkyEdit made things worse than before, other than make file size a bit bigger than it should be.

Q – Before using WAF, I could use (e.g. Archmage’s Robes) with (e.g. Dragonpriest masks), but not anymore!
A – Several body armors and headgear were lacking their appropriate body part association. Because they were buggy, the game let you wear them together, even though you weren’t supposed to be able to do so. This lead to issues like this. This mostly affects hooded mages robes. For this reason (amongst others), all hooded robes are now properly identified as being hooded, and none will let you wear headgear with them. If you want to wear headgear with robes, get the non-hooded version, either by playing the game, or via some crafting mod [such as Complete Crafting Overhaul], or by using the console (for example typing ‘help “Archmage’s Robes” 4’ [without the single-quotes] in the console will list both hooded and non-hooded variants, which you can then add with ‘player.additem ######’ [without the single-quotes])

Q – The Ebony Mail/Blade are tied to the Daedric Smithing Perk? WTF? Aren’t those Ebony Armors/Weapons?
A – Those are Daedric Artifacts, and thus require the Daedric Smithing perks. Likewise for Volendrung, etc.

Q – WAF conflicts with . Can you make WAF compatible?
A – Could I? Probably. Will I? Probably not. WAF fixes core attributes of the items, which means it is much higher in the modding hierarchy (Vanilla Game > Official Patches > Unofficial Patches [such as WAF] > Other mods). The onus is generally on to make their mod compatible with WAF. Failing that, Wrye Bash will [in theory] be able make any mod compatible with WAF. This might not be possible to do right now, as Weapons and Armor fixes.esp is built with SkyEdit, rather than with the Creation Kit.

Q – I noticed a bug which isn’t fixed by WAF? What should I do?
A – If it’s related to Weapons or Armors, post it in the comment section and I’ll look into it. If it’s not related to Weapons and Armors, report it at the Unofficial Skyrim Patch bug tracker (but search the bug tracker first to make sure it hasn’t been reported yet).

Q – You now recommend Complete Crafting Overhaul. What happened to Lost Art of the Blacksmith and More Craftables?
A – LAotB is an excellent mod, but it did some things that bothered me, and did not do other things I thought it should. It also was not designed from the ground up to work with Smithing Perks Overhaul and Weapons and Armor Fixes. I have full control over CCO, which gives me peace of mind. As for you, you now have access to a series of mods designed and maintained by the same modder, guaranteed to be optimized to be used with each other. But if you don’t like what I’ve done with CCO, you can still use LAotB and/or MC.

Q – The Ebony Blade is a one-handed weapon in lore. You fixed it as a two-handed weapons? Why?
A – The Vanilla weapon was a mish-mash of (mostly) one-handed and (some) two-handed properties, and used a two-handed mesh. As I am not a mesh artist, I cannot implement the lore version correctly. So I’m fixing this as best I can with as a two-handed version. If you prefer the handed lore-version, get Ebony Bladed Fixed, which let’s you choose between the one-handed and the two-handed version. You should select the “Daedric Smithing Perk bonus” one-handed option, as well as “No smithing upgrades”. Load it after WAF.

4 – Compatibility & Redundant Fixes
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Compatibility
1) This mod should not conflict with most crafting mods, except those which try to fix items properties themselves. The items will usually have the same fixes, so the conflicts will usually not be a problem. But to be sure these crafting mods should instead make Weapons and Armor Fixes + Smithing Perks Overhaul requirements / strong suggestions for their mod, rather than implement the fix themselves.
1a) In particular, you should not use “Legendary Smithing Upgrades” which is/was a hack designed to provide a quick fix to the crafting problems, but rather Weapons and Armor Fixes + Smithing Perks Overhaul. This is not bash against whoever made LSU, but WAF has more fixes and is a longer term solution [at least until the Unofficial Skyrim Patch is out, or that Bethesda fixes their game].
2) It will usually conflict with mods that modify the properties of the weapons and armors I’ll fix. It will not conflict with texture and mesh replacements however.
2a) In particular, if you play with mods that enables non-playable items to be used, load them AFTER this one.
3) This mod will most likely be made redundant by the Unofficial Patch, when it’s out.

The mod works extremely well with Complete Crafting Overhaul, which adds missing crafting recipes to the game, and Smithing Perks Overhaul, which fixes the Smithing Perks to behave like you would expect. I very highly-recommend to use both of them along Weapons and Armor fixes for an optimal gaming experience.

Redundant Mods (might not be up to date)
If you have Weapons and Armor Fixes enabled, you will not need
* A Nightingale Blade Fix
* Daedric Bow Bash Attack Fix
* Ebony Bladed Fixed ^
* Falmer Helmet fix
* Headman’s Axe Fixed
* Helmet Slot Stacking Fix
* Item Bug Fixes
* Morokei Mask Enchantment Fix
* Nightingale Bow and Nord Hero Bow noise level fix
* Stormcloak Officer Boot Fix
* Vanilla Weapon Statistics Revisited
* Weapon Speed Fixes

^ The vanilla version of the Ebony Blade is essentially has one-handed stats but is wielded in two-hands. WAF implements the non-Lore version of the Ebony Blade (full two-handed weapon). “Ebony Blade Fixed” also includes a version for people who wants a Lore one-handed weapon. If you prefer that version, load it after WAF. See FAQ for the reasons why I cannot implement the lore version in WAF.

Additional fixes not (yet?) covered by this mod (might not be up to date)

* Fix Follow Bow
* Floating Elven Quiver
* Helm of Yngol Clipping Fix for Women
* Keening Enchantment Fix
* Khajiit Dragonscale Helmet Fix
* Matching Set Fix
* Proper Length Arrows
* Sanguine Rose Atromancy Fix
* Staff of Magnus Absorb Fix

5 – Playable & Non-Playable items
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* Any named non-playable armor pieces are now named after their EditorIDs.
** This cleans up the console or junk entries. It has zero gameplay effect.
** If you play with mods that enables non-playable items to be used, load them AFTER this one.
* Any non-named armor pieces that were marked as “playable” are now marked as “non-playable” to be extra sure.

Marked as playable
* [108540] Summerset Shadows Armor
* [10853F] Summerset Shadows Boots
* [108541] Summerset Shadows Gloves
* [108542] Summerset Shadows Hood
* [0C0166] Tsun’s Boots

Marked as unplayable
* [0E80A8] ClothesChildrenShoes
* [0B8837] DEMOArmorIronHelmet
* [0C33BD] MS05TempGeneralTulliusCoat

6 – Balance and Progression fixes
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Note: The following changes were made because the progression in item quality follows a well-defined pattern. For example, all Greatswords cost twice as much as their counterpart Swords. Another example is that all Battleaxes weight 4 more than corresponding Greatsword. If an item breaks a well-defined progression pattern, then I will bring it back in line (e.g. if the weights of some Iron/Steel/Dwarven/Orcish/… gear progresses as 18/19/20/25/22/23/…, then I will make it progress as 18/19/20/21/22/23/…). If the pattern is unclear, or subject to interpretation, I will retain vanilla behaviour. I’m listing these fixes in a separate section because I feel people need to be reassured that these are not arbitrary changes made to fit my personal tastes. If an item just has bogus properties, I will list it in the sections below [List of Fixes (Armor/Weapons)] as a regular bug fix.

Armors
* All Dwarven Helmets now have a value of 225 instead of 200
** Reason: The price progression clearly indicates that 225 was intended. Additionally, Helmets price should match those of shields.
* All Elven Shields now have a value of 110 instead of 115
** Reason: The price progression clearly indicates that 110 was intended. Additionally, Shields prices should match those of Helmets.
* All Imperial Bracers now have a value of 55 instead of 3 or 15
** Reason: Imperial gear prices should match those of Steel gear. Additionally, Bracers prices should match those of Boots.
* All Imperial Helmets now have a value of 150 instead of 25
** Reason: Imperial gear prices should match those of Steel gear. A value 25 is also clearly undervalued, while 150 fits the progression.
* All Imperial Light Shields now have a value of 35 instead of 40, and a armor rating of 1700 instead of 1900
** Reason: The price/AR progression clearly indicates that a value 40 and an AR of 1700 were intended.
* All Guard’s Shield now have a value 35 instead of 40
** Reason: The price progression clearly indicates that 40 was intended. Additionally, Shields prices should match those of Helmets.
* All Steel Helmets now have a value of 150 instead of 125
** Reason: The price progression clearly indicates that 150 was intended. Additionally, Helmets prices should match those of Shields.
* All Steel Plate Armors now have an armor rating of 3700 instead of 4000
** Reason: The AR progression clearly indicates that 3700 was intended.

[04B28B] Blades Armor
* Change: Armor rating changed from 4400 to 3400
* Reason: The AR progression clearly indicates that 3400 was intended. 4400 was probably a typo [4 is next to 3].

[04B28F] Blades Helmet
* Change: Value changed from 200 to 225
* Reason: The price progression clearly indicates that 225 was intended. Additionally, Helmets usually have the same price as shields, and 225 matches the Blades Shield.

[04C3CB] Falmer Helmet
* Change: Armor rating changed from 1000 to 1700
* Change: Value changed from 25 to 150
* Reason: Falmer gear should match the value/AR of Steel Gear.

[05C06C] Falmer Shield
* Change: Armor rating changed from 2800 to 2400
* Change: Value changed from 10 to 150
* Reason: Falmer gear should match the value/AR of Steel Gear.

* [09610D] Full Imperial Helmet
* Change: Value changed from 30 to 150
* Reason: To match the adjust value of Imperial Helmets

[06F39E] Fur Helmet
* Change: Value changed from 23 to 25
* Reason: The price progression clearly indicates that 25 was intended.

[06F398] Fur Shoes
* Change: Value changed from 4 to 10
* The price progression clearly indicates that 10 was intended. Additionally, Boots prices should match those of Bracers.

* [0940D5] Helmet of Winterhold
* Change: Value changed from 125 to 150
* Reason: To match the adjusted value of Steel Helmets

* [09610D] Imperial Officer’s Helmet
* Change: Value changed from 30 to 150
* Reason: To match the adjusted value of Imperial Helmets

[0135BA] Imperial Shield
* Change: Value changed from 25 to 150
* Reason: Imperial gear prices should match those of Steel gear. A value 25 is also clearly undervalued, while 150 fits the progression.

[0F6F24] Steel Horned Helmet
* Change: Value changed from 125 to 150
* Reason: To match the adjusted values of Steel Helmets

[08697E] Stormcloak Officer’s Armor
* Change: Armor rating changed from 2700 to 2600
* Reason: Stormcloak Officer gear AR should match those of Leather gear.

[04B28B] Wolf Helmet
* Change: Value changed from 125 to 27
* Reason: Price was clearly wrong and overvalued. All other Wolf gear is priced at 110% of Iron gear values.

Weight progressions for armor gear is weird, but as no obvious pattern is there, I will not modify them.

Weapons
* All Daedric Daggers now weigh 5.5 instead of 6.0
** Reason: The weight progression clearly indicates that a weight of 5.5 should be used.
* All Daedric Warhammers now have a value of 3000 instead of 4000
** Reason: Comparing the price progression of all items clearly indicate that 4,000 is way too high. 3,000 fits the pricing curve perfectly, meaning that this was most likely a typo [3 is next to 4].
* All Ebony Maces now have a base damage of 15 instead of 16
** The damage progression clearly indicates that this is intended to be 15 and not 16.
* All Ebony War Axes now have a base damage of 14 instead of 15
** The damage progression clearly indicates that this is intended to be 14 and not 15.
*All Glass Greatsword now weigh 21 instead of 22
** Reason: The weight progression clearly indicates that this is intended to be 21 and not 21.
*All Orcish Battleaxes now weigh 21 instead of 25
** Reason: The weight progression clearly indicates that this is intended to be 21 and not 25.

[068C57] Nord Hero Bow
* Change: Value is now 270 instead of 200
* Reason: Bow values match those of Greatswords [Nord Hero Greatsword = 270]
* Change: Damage is now 13 instead of 11
* Reason: Nord Hero weapon damage should match that of Elven weapons [Elven Bow = 13]

[0A3115] Nord Hero Greatsword
* Change: Value is now 270 instead of 250
* Reason: Nord Hero weapon prices should match those of the corresponding Dwarven weapon [Dwarven Greatsword = 270]

[10C6FB] Silver Greatsword
* Change: Value is now 200 instead of 160
* Reason: Greatswords should cost double the price of swords [Silver Sword = 100]

Progression for other bows are weird, but as no obvious pattern is there, I will not modify them.

7 – List of fixes (Armors)
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7.1 – Renames
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General renames
* All of Dwindling Fire” are now of Dwindling Flames”
* All of Flame Suppression” are now of Fire Suppression”
* All of Conjuring” are now of Conjuration”
* All Elven Gauntlets are now properly identified as Elven Gauntlets (instead of Elven Bracers)
* All Dwarven Gauntlets are now properly identified as Dwarven Gauntlets (instead of Dwarven Bracers)
* All Hooded Robes now properly identified as Hooded Robes (instead of Robes)
* All Imperial Light Armor now properly identified as Imperial Light Armor (instead of Imperial Armor)
* All Imperial Light Boots now properly identified as Imperial Light Boots (instead of Imperial Boots)
* All Imperial Light Bracers now properly identified as Imperial Light Bracers (instead of Imperial Bracers)
* All Steel Plate Gauntlets are now properly identified as Steel Plate Gauntlets (instead of Steel Plate Bracers)

Specific renames [ ()]

* [0FB97B] Boots of Major Sneaking (Boots)
* [0FB979] Boots of Sneaking (Boots)
* [0FC027] Circlet of Eminent Magicka (Circlet of Extreme Magicka)
* [0D7A9C] Daedric Armor of the Extreme Knight (Daedric Armor of the Noble Knight)
* [0D7AE6] Daedric Helmet of Peerless Magicka (Daedric Helmet of Extreme Magicka)
* [0D7A2A] Dragonplate Armor of the Extreme Knight (Dragonplate Armor of the Noble Knight)
* [0D7A74] Dragonplate Helmet of Peerless Magicka (Dragonplate Helmet of Extreme Magicka)
* [0D79BD] Dragonscale Armor of the Eminent Squire (Dragonscale Armor of the Eminent Knight)
* [0D79BE] Dragonscale Armor of the Extreme Squire (Dragonscale Armor of the Noble Knight)
* [0D79BF] Dragonscale Armor of the Peerless Squire (Dragonscale Armor of the Peerless Knight)
* [10DF82] Dwarven Boots of Eminent Stamina (Dwarven Boots of Extreme Stamina)
* [08B663] Dwarven Helmet of Eminent Alchemy (Dwarven Helmet of Eminent Alteration)
* [0CF83C] Ebony Armor of the Extreme Knight (Ebony Armor of the Noble Knight)
* [0CE1B1] Elven Gilded Armor of the Eminent Squire (Elven Gilded Armor of the Eminent Knight)
* [0CE1B2] Elven Gilded Armor of the Extreme Squire (Elven Gilded Armor of the Noble Knight)
* [0B83CF] Falmer Bracers (Falmer Gauntlets)
* [05DB7E] Fur-Lined Boots (Fur-lined boots)
* [09610D] Full Imperial Helmet (Imperial Helmet)
* [10CFA0] Glass Armor of Eminent Destruction (GlassArmor of Eminent Destruction)
* [0D5385] Glass Armor of the Eminent Squire (Glass Armor of the Eminent Knight)
* [0D5396] Glass Armor of the Extreme Squire (Glass Armor of the Noble Knight)
* [0FE2DF] Glass Helmet of Resurgence (Glass Armor of Resurgence)
* [0A6D7F] Guard Boots (Fur Boots)
* [0A6D7D] Guard Gauntlets (Fur Gauntlets)
* [10F570] Hooded Archmage’s Robes (Archmage’s Robes)
* [0D1F3B] Hooded Blue Mage Robes (Blue Mage Robes)
* [0B144D] Hooded Mythic Dawn Robes (Mythic Dawn Robes)
* [08B6CE] Imperial Light Helmet of Major Illusion (Imperial LightHelmet of Major Illusion)
* [05ABC4] Maskless Shrouded Cowl (Shrouded Cowl Maskless)
* [0FC049] Necklace of Resist Frost (Necklace of Frost Resist)
* [0C891D] Necromancer’s Amulet (Necromancer Amulet)
* [0CF7C7] Orcish Armor of the Extreme Knight (Orcish Armor of the Noble Knight)
* [10DF96] Orcish Boots of Eminent Stamina (Orcish Armor of Eminent Stamina)
* [10DF97] Orcish Boots of Extreme Stamina (Orcish Armor of Extreme Stamina)
* [10DF95] Orcish Boots of Major Stamina (Orcish Armor of Major Stamina)
* [100E4C] Ring of Minor Sure Grip (Ring of Minor Striking)
* [100E04] Ring of Peerless Destruction (Ring of Peeless Destruction)
* [100E0C] Ring of the Knight (Ring of the Major Knight)
* [0C7CBD] Sheogorath’s Boots (Sheogorath Boots)
* [0C7CBB] Sheogorath’s Outfit (Sheogorath Outfit)
* [10DF9D] Steel Boots of Major Stamina (Steel Armor or Major Stamina)
* [0B50EC] Steel Shield of Resist Fire (Steel Shield of Fire Resist)
* [108542] Summerset Shadows Hood (SummersetShadowsHood)

EditorID (if you don’t know what this is, you shouldn’t care)
* [10559D] ArmorGuardHelmetFullWindhelm (ArmorEastmarchHelmetFull)
* [0214EB] ArmorGuardShieldWindhelm (ArmorGuardShieldEastmarch)
* [04C3CB] ArmorFalmerHelmet (ArmorFAlmerHelmet)
* [093A61] DwarvenSpiderSkinnedSteamArmor (DrarvenSpiderSkinnedSteamArmor)

7.2 – Distinguishing
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()
* [07C92E] Archmage’s Boots (Boots)
* [06FF38] Barkeeper’s Clothes (Clothes)
* [05B6A1] Barkeeper’s Clothes (Clothes)
* [05B6A0] Barkeeper’s Shoes (Shoes)
* [0C5D12] Black Mage Boots (Boots)
* [05B69E] Blacksmith’s Shoes (Shoes)
* [018801] Chef’s Shoes (Shoes)
* [04223D] Merchant’s Boots (Boots)
* [06FF45] Merchant’s Clothes (Clothes)
* [04223C] Merchant’s Clothes (Clothes)
* [04223B] Merchant’s Hat (Hat)
* [080699] Miner’s Boots (Boots)
* [0BACD7] Monk Boots (Boots)
* [0C36E8] Necromancer Boots (Boots)
* [0E0DD4] Redguard Boots (Boots)

7.3 – Type
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Heavy
* All Imperial Helmets
* [01FD77] DraugrHelmet01
* [01FD7B] DraugrHelmet02

None (Clothing)
* [0F9904] Diadem of the Savant (was previously Light)

7.4 – Armor Materials (i.e. Smithing Perks)
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ArmorMaterialDaedric
* [052794] Ebony Mail (was previously Ebony)
* [0D2846] Masque of Clavicus Vile (was previously Ebony)
* [045F96] Spellbreaker
* [02AC61] Savior’s Hide (was previously Ebony)

*ArmorMaterialDragonplate
* [0DA750] Jagged Crown (was previously Daedric)

ArmorMaterialEbony
* [0E41D8] Shield of Ysgramor

ArmorMaterialHide
* [0EAFD0] Armor of the Old Gods
* [0EAFD3] Boots of the Old Gods
* [0EAFD2] Gauntlets of the Old Gods
* [0EAFD1] Helmet of the Old Gods
* [0D8D50] Forsworn Armor
* [0D8D4E] Forsworn Boots
* [0D8D55] Forsworn Gauntlets
* [0D8D52] Forsworn Headdress
* [10594F] Fur Armor
* [10594D] Fur Armor
* [10594B] Fur Armor
* [06F393] Fur Boots
* [06F39B] Fur Bracers
* [06F39E] Fur Helmet
* [0C0165] Tsun’s Armor
* [0C0166] Tsun’s Boots

ArmorMaterialImperialHeavy
* [013EDC] Imperial Helmet

ArmorMaterialLeather
* [0E1F15] Ancient Shrouded Armor
* [0E1F14] Ancient Shrouded Boots
* [0E1F17] Ancient Shrouded Cowl
* [0E1F16] Ancient Shrouded Gloves
* [0E35D7] Guild Master’s Armor
* [0E35D6] Guild Master’s Boots
* [0E35D8] Guild Master’s Gloves
* [0E35D9] Guild Master’s Hood
* [108544] Linwe’s Armor
* [108543] Linwe’s Boots
* [108545] Linwe’s Gloves
* [108546] Linwe’s Hood
* [05ABC4] Maskless Shrouded Cowl
* [0FCC0F] Nightingale Armor
* [0FCC0E] Nightingale Armor
* [05DB86] Nightingale Armor
* [0FCC0D] Nightingale Boots
* [0FCC0C] Nightingale Boots
* [05DB85] Nightingale Boots
* [0FCC11] Nightingale Gloves
* [0FCC10] Nightingale Gloves
* [05DB87] Nightingale Gloves
* [0FCC13] Nightingale Hood
* [0FCC12] Nightingale Hood
* [05DB88] Nightingale Hood
* [0D2844] Shrouded Armor
* [0D2845] Shrouded Boots
* [0D2842] Shrouded Cowl
* [0D2843] Shrouded Gloves
* [108540] Summerset Shadows Armor
* [10853F] Summerset Shadows Boots
* [108541] Summerset Shadows Gloves
* [108542] Summerset Shadows Hood
* [0D3ACC] Thieves Guild Armor
* [0D3AC3] Thieves Guild Armor
* [0D3ACB] Thieves Guild Boots
* [0D3AC2] Thieves Guild Boots
* [0D3ACD] Thieves Guild Gloves
* [0D3AC4] Thieves Guild Gloves
* [0D3ACE] Thieves Guild Hood
* [0D3AC5] Thieves Guild Hood
* [0F5981] Tumblerbane Gloves
* [10EB5B] Worn Shrouded Armor
* [10EB5C] Worn Shrouded Boots
* [10EB5D] Worn Shrouded Cowl
* [10EB5E] Worn Shrouded Gloves

ArmorMaterialSteel
* All Ancient Nord Armors/Boots/Gauntlets/Helmets (were ArmorMaterialDaedric)
* [04C3CB] Falmer Helmet (was ArmorMaterialHide)
* [05C06C] Falmer Shield

ArmorMaterialSteelPlate
* [04B28B] Blade Armor
* [04B288] Blade Boots
* [04B28D] Blade Gauntlets
* [04B28F] Blade Helmet
* [04F912] Blade Shield

ArmorMaterialStormcloak
* All Guard’s Armors
* All Guard’s Helmets
* All Guard’s Shields (were previously ArmorMaterialIron)

Properly mark with MaterialShieldLight and WPNBashShieldLightImpactSet
* All Dragonscale Shields
* All Elven Shields
* All Glass Shields
* All Guard’s Shields
* [0F9649] Herebane’s Fortress

Properly mark with MaterialShieldHeavy and WPNBashShieldHeavyImpactSet
* All Iron Shields
* All Orcish Shields
* All Shields of Solitude
* [03521F] Family Shield
* [0135BA] Imperial Shield
* [06901D] Roggi’s Ancestral Shield
* [0FC5BF] Targe of the Blooded

7.5 – Keywords
————————————————
* All Mage’s Circlets (+ClothingCirclet)
* [0F9670] ArmorGag (+ArmorClothing,+ClothingHead,+VendorItemClothing)
* [0FB97B] Boots of Major Sneaking (+ClothingFeet)
* [0FB979] Boots of Sneaking (+ClothingFeet)
* [06492C] Cicero’s Clothes (-ClothingPoor)
* [04F006] ClothesArmBandages (+ClothingHands)
* [10E2DC] ClothesCollegeBootsApprenticeVariant1 (+ArmorClothing,+ClothingFeet,+VendorItemClothing,-ArmorBoots,-

ArmorLight,-VendorItemArmor)
* [10E2CE] ClothesCollegeBootsCommonVariant1 (+ArmorClothing,+ClothingFeet,+VendorItemClothing,-ArmorBoots,-

ArmorLight,-VendorItemArmor)
* [0CF8B1] ClothesExecutionerGloves (-ArmorGauntlets,-ArmorLight,-VendorItemArmor,+ArmorClothing,+ClothingHands,

+VendorItemClothing)
* [04F000] ClothesHeadBandages (+ClothingHead)
* [036A44] ClothesRobesGreybeardTunic (+ClothingBody)
* [05ABC3] DBArmorShortSleeve (-ArmorLight, +ArmorHeavy)
* [01FD77] DraugrHelmet01 (-ArmorLight, +ArmorHeavy)
* [01FD78] DraugrHelmet02 (-ArmorLight, +ArmorHeavy)
* [01FD78] DraugrHelmet03 (-ArmorLight, +ArmorHeavy)
* [05A9E3] Execution Hood (-ArmorHeavy,-ArmorHelmet,-ArmorMaterialDwarven,-VendorItemArmor,+ArmorClothing,

+ClothingHead,+VendorItemClothing)
* [05A9DF] Execution Hood (-ArmorHeavy,-ArmorHelmet,-ArmorMaterialDwarven,-VendorItemArmor,+ArmorClothing,

+ClothingHead,+VendorItemClothing)
* [04C3CB] Falmer Helmet (+ArmorHeavy)
* [03521F] Family Shield (+ArmorShield)
* [0CEE84] Fine Hat (+ClothingRich)
* [092DBE] Focusing Gloves (+ClothingHands)
* [0D8D50] Forsworn Armor / [0D8D4E] Boots/ [0D8D55] Gauntlets/ [0D8D52] Headdress (-ClothingBody,-ClothingPoor,-

VendorItemClothing,+ArmorMaterialHide)
* [05CBFE] General Tullius’ Armor (-ArmorClothing,-ClothingBody,-VendorItemClothing,+ArmorCuirass,+ArmorHeavy,

+ArmorMateralImperialHeavy,+VendorItemArmor)
* [0CEE6E] Jester’s Clothes (-ClothingPoor)
* [047CBE] Leather Hood (-ArmorLight,-ArmorHelmet,-VendorItemArmor,+ArmorClothing,+ClothingHead,

+VendorItemClothing)
* [026C3B] Mystic Tuning Gloves (+ClothingHands)
* [068B83] Nightweaver’s Band (+ClothingRing)
* [0E40DE] Party Boots (+ClothingFeet,+ClothingRich)
* [10E039] Prisoner’s Cuffs (+ClothingHands)
* [103941] PrisonerCuffs (+ClothingHands)
* [10E2D8] PrisonerCuffsSolitude (+ClothingHands)
* [08F19A] Ragged Trousers (+ClothingPoor)
* [0E0DD0] Redguard Clothes (-ClothingRich)
* [0C7CBD] Sheogorath’s Boots (+ClothingFeet, +ClothingRich)
* [0CF8A9] Shrouded Hand Wraps (+ArmorClothing,-ArmorGauntlets,+ClothingHands,-VendorItemArmor,+VendorItemClothing)
* [0CF8A1] Shrouded Hood (+ArmorClothing,+ClothingHead,-VendorItemArmor)
* [0CF8A0] Shrouded Robes (-ArmorCuirass,+ClothingBody,-VendorItemArmor)
* [086981] Stormcloak Officer’s Boots (-ArmorHeavy,ArmorLight)
* [08895A] Wedding Wreath (+ClothingHead)

7.6 – Amulets & Rings
————————————————
Weight
* All amulets re-weighted to 0.5

Values
* [0FDEAF] TGAmuletofArticulationNPCVersion (0 -> 500)
* [094E3E] Andurs’ Amulet of Arkay (200 -> 20)
* [0E0BA2] Raerek’s Inscribed Amulet of Talos (200 -> 20)
* [0BFA0A] Shavee’s Amulet of Zenithar (200 -> 20)

PickupSound/DropSound
* [0878BB] Amulet of Zenithar (ITMClothingUpSD/ITMClothingDownSD)

7.7 – Amulets & Rings Keywords
————————————————
ArmorJewelry
* All Amulets of Articulation

ClothingNecklace
* All amulets are now tagged with this

ClothingRing
* [0F82FE] Cursed Ring of Hircine
* [02AC60] Ring of Hircine
* [02C37B] Ring of Namira
* [0C5809] The Bond of Matrimony

JewelryExpensive
* All Jewelled Amulets (based on meshes. i.e. GoldAmuletDiamondAA)
* All Jewelled Rings (based on meshes. i.e. RingSilverAmethystAA)
* [0878BB] Amulet of Zenithar
* [0BFA0A] Shavee’s Amulet of Zenithar

MagicDisallowEnchanting
* [0FDEAF] TGAmuletofArticulationNPCVersion
* [0C5809] The Bond of Matrimony

VendorItemJewelry
* [0C5809] Removed it from Bond of Matrimony (already had VendorNoSale)

7.8 – Misc. Armor tweaks
————————————————
Armor Rating set to zero

* [05B6A0] Barkeeper’s Shoes
* [018801] Chef’s Shoes
* [0E80A8] ClothesChildrenShoes
* [0CF8B1] ClothesExecutionerGloves
* [06492E] Cicero’s Hat
* [0CEE72] Jester’s Hat
* [0E1B2E] Mage’s Circlet
* [04223D] Merchant’s Boots
* [026C3B] Mystic Tuning Gloves
* [10CEE8] Novice Hood
* [10DD3A] Novice Hood
* [013105] Ragged Robes

Armor Rating
* [10559D] Windhelm Guard’s Helmet’s (1200 -> 1100)

Weight
* [05B6A0] Barkeeper’s Shoes (0 -> 1)
* [0EAFD3] Boots of the Old Gods (1.5 -> 2)
* [018801] Chef’s Shoes (0 -> 1)
* [092DBE] Focusing Gloves (0->0.25)
* [0CEE70] Jester’s Boots (1->0.5)
* [0E40DE] Party Boots (0 -> 1)
* [065B9B] Psiijic Boots (0 -> 1)
* [065B9D] Psiijic Gloves (0 -> 1)
* [065B99] Psiijic Hood (0 -> 1)
* [0C7CBD] Sheogorath’s Boots (0 -> 1)
* [0C7CBD] Tsun’s Armor (0 -> 1)
* [0C7CBD] Tsun’s Boots (0 -> 7)

Value
* [10CFD5] Banded Iron Armor of Restoration (299 -> 200)
* [03521F] Family Shield value (12->60)
* [092DBE] Focusing Gloves (0->20)
* [064B71] Hrolfdir’s Shield (60 -> 150)
* [0136D5] Imperial Armor (100 -> 275)
* [0136D6] Imperial Boots (20 -> 55)
* [10559D] Windhelm Guard’s Helmet’s (12 -> 35)
* [061CCA] Wooden Mask (51 -> 50)

Body Part
* [0EAFD3] Boots of the Old Gods (Feet, instead of Feet & Calves)
* [04C3CB] Falmer Helmet (added Circlet [42])
* [0EAFD2] Gauntlets of the Old Gods (removed Forearms [34])
* [10F570] Hooded Archmage’s Robes (add Circlet [42])
* [0B144D] Hooded Mythic Dawn Robes (add Circlet [42])
* [0DA750] Jagged Crown (add Circlet [42])
* [0D3EAA] Penitus Oculatus Helmet (add Circlet [42])
* [0F5981] Tumblerbane Gloves (removed Forearms [34])

Misc.
* [0EAFD0] Armor / [0EAFD3] Boots / [0EAFD2] Gauntlets / [0EAFD1] Helmet of the Old Gods are now completely identical to Forsworn Armor/Boots/Gauntlets/Headdress, except for their enchantment and MagicDisallowEnchanting keyword).
* [0EB28D] Blades Gauntlets (added PerkFistSteelPlate keyword)
* [10DF88] Elven Boots of Eminent Stamina (now behave as Elven Boots, instead of as Elven Armor)
* [0CF8B2] ClothesExecutionerHood (remove enchantment)
* [0F1B2E] Mage’s Circlet (now use the Circlet02 mesh/textures instead of Circlet04 for consistency with the other Mage’s Circlet)
* [108544] Linwe’s Armor / [108543] Boots / [108545] Gloves / [108546] Hood are now tagged with MagicDisallowEnchanting to prevent accidental disenchanting (you cannot enchant anything with their enchantment)

8 – Weapons
——————————————————————————–
8.1 – Renames
————————————————
New name (old name)
* All “Foobar Weapon of Flames” [EnchWeaponFireDamage04] are now consistently “Foobar Weapon of Fire”
* All “Foobar Weapon of Chills” [EnchWeaponFrostDamage01] are now consistently “Foobar Weapon of Cold”
* All “Battle Axe” are now consistently “Battleaxe”
* [08ADFB] Ceremonial War Axe (Ceremonial Axe)
* [04E4EE] Forsworn War Axe (Forsworn Axe)
* [06A8FD] Ghorbash’s Ancestral War Axe (Ghorbash’s Ancestral Axe)
* [05BF15] Honed Ancient Nord War Axe (Honed Draugr War Axe)
* [0DDD6D] Honed Ancient Nord War Axe of Cold (Ancient Nord War Axe of Cold)

8.2 – Weapon Materials
————————————————
WeapMaterialDaedric
* [079B1D] Blade of Sacrifice
* [04E4EE] Dawnbreaker
* [0EA29C] Ebony Blade
* [04A38F] Ebony Blade
* [0233E3] Mace of Molag Bal
* [0240D2] Mehrunes’ Razor
* [01C4E6] The Rueful Axe
* [02ACD2] Volendrung

WeapMaterialEbony
* All Nightingale Blades
* All Nightingale Bows
* [0DEED8] Karliah’s Bow
* [01C496] Nettlebane
* [0956B5] Wuuthraad

WeapMaterialFalmer
* [038340] Falmer Bow

WeapMaterialFalmer Honed
* [083167] Falmer Supple Bow

WeapMaterialImperial
* All Imperial Swords (were previously Steel)

WeapMaterialIron
* [01F25B] Fork
* [01F25A] Knife
* [06A707] Rocksplinter
* [0426C8] Shiv
* [02F2F4] Woodcutter’s Axe

WeapMaterialSteel
* [01C1FE] Dragon Priest Dagger
* [0D0758] Kahvozein’s Fang

8.4 – EquipSlot assignment
————————————————
These were assigned to “EitherHands”. However, inspecting other similar items these should have been “RightHand”. Despite the change, this does not affect your ability to place them in either hands.

* All Dwarven Maces
* [01CB30] Broken Staff
* [0EDE5B] Dragon Priest Staff
* [0CADE9] Forsworn Sword
* [0CC829] Forsworn Axe
* [0284F5] Necromantic Staff
* [1019D4] Notched Pickaxe
* [0E3C16] Pickaxe
* [06A707] Rocksplinter
* [0426C8] Shiv
* [0A88C9] Sild’s Staff
* [035066] Skull of Corruption
* [0C19FF] Spider Control Rod
* [0E57F0] Spider Control Rod
* [06A093] Staff of Tandil
* [09B2B2] Wabbajack
* [02AC6F] Wabbajack

8.5 – Weapon Speed & Range
————————————————
With the exceptions of non-standard weapons (see below), all weapons now take the speed and range appropriate for their weapon types.
* Type (Bow/Range)
** Battleaxes (0.7/1.3)
** Bows (Based on Material/1.0)
** Daggers (1.3/0.7)
** Greatswords (0.7/1.3)
** Maces (0.8/1.0)
** Swords (1.0/1.0)
** Staffs (1.0/1.3)
** Waraxes (0.9/1.0)
** Warhammers (0.6/1.3)

The affected weapons are (for Speed tweaks)
* All Ancient Nord Greatswords (0.75 -> 0.70)
* All Ebony Daggers (1.0 -> 1.3)
* All Honed Ancient Nord Greatswords (0.75 -> 0.70)
* All Orcish Bows (0.8126 -> 0.8125)
* All Orcish Waraxes (1.0 -> 0.9)
* [079B1D] Blade of Sacrifice (1.0 -> 1.3)
* [0964C9] Blade of Woe (1.0 -> 1.3)
* [09CCDC] Blade of Woe (1.0 -> 1.3)
* [0DEED8] Karliah’s Bow (0.625 -> 0.5)
* [0A3115] Nord Hero Greatsword (0.75 -> 0.7)
* [01C4E6] The Rueful Axe (0.5 -> 0.7)
* [022265] The Woodsman’s Friend (0.6 -> 0.7)
* [02ACD2] Volendrung (0.7 -> 0.6)

And for range tweaks
* [038340] Falmer Bow (1.3 -> 1.0)
* [083167] Falmer Supple Bow (1.3 -> 1.0)

Unchanged values
* [0BE25E] Headman’s Axe (0.7/1.5)
* [1019D4] Notched Pickaxe (1.3/0.7)
* [0E3C16] Pickaxe (1.3/0.7)
* [0AE096] Poacher’s Axe (1.3/0.7)
* [06A707] Rocksplinter (1.3/0.7)
* [02F2F4] Woodcutter’s Axe (1.3/0.7)
* [035369] Staff of Magnus (2.0/1.3)
* [0AE085] The Longhammer (0.8/1.3)

8.6 – Weapon values
————————————————
* All Daedric Bows values changed from 875 to 2500
* All Dwarven Bows values changed from 95 to 270
* All Ebony Bows values changed from 504 to 1440
* All Elven Bows values changed from 165 to 470
* All Glass Swords values changed from 205 to 410
* All Imperial Bow values changed from 32 to 90
* All Imperial Swords values changed from 23 to 50
* [0ECD54] Borvir’s Dagger value changed from 18 to 95 to match other Elven daggers
* [053379] Grimsever value changed from 350 to 410
* [106252] Honed Ancient Nord Greatsword of Burning value changed from 23 to 63 instead of 23 to match all other Honed Ancient Nord Greatswords
* [01398F] Orcish Greatsword value changed from 75 to 150 to match all other Orcish Greatswords
* [0B994E] Valdr’s Lucky Dagger value changed from 15 to 18 to match the other Steel Daggers
* [0557F5] Steel Sword value changed from 23 to 45

8.7 – Impact Data Set
————————————————
WPNzArrowImpactSet
* [038340] Falmer Bow
* [083167] Falmer Supple Bow

8.8 – Alternate Block Material
————————————————
MaterialBlockAxe
* All Elven War Axes

MaterialBlockBlade1Hand
* All Dragonbanes
* [03AEB9] Blades Sword
* [0C1989] Bolar’s Oathblade
* [0F6524] Nightingale Blade

MaterialBlade1Hand
* All Iron Daggers
* [043E1E] Alessandra’s Dagger
* [0896F3] Dragon Priest Dagger
* [01F25B] Fork
* [0D0758] Kahvozein’s Fang
* [01F25A] Knife
* [0240D2] Mehrune’s Razor
* [01C492] Nettlebane
* [0426C8] Shiv

MaterialBlockBlunt2Hand
* [0F82FA] Drainblood Battleaxe
* [0BE25E] Headman’s Axe
* [0AE085] The Longhammer
* [01C4E6] The Rueful Axe
* [022265] The Woodman’s Friend
* [02ACD2] Volendrung
* [0956B5] Wuuthrad

MaterialBlockBowsStaves
* [01CB30] Broken Staff
* [01CB36] Sanguine Rose
* [035066] Skull of Corruption
* [09B2B2] Wabbajack
* [02AC6F] Wabbajack

8.9 – Block Bash Impact Data Set
————————————————
WPNBashAxeImpectSet
* All Dwarven War Axes
* All Steel War Axes
* All Lunar Steel War Axes
* [09F260] Skyforge Steel War Axe
* [0AE087] Briarheart Geis
* [0CC829] Forsworn War Axe

WPNBashBladeImpactSet
* All Elven Greatsword
* [0896F3] Dragon Priest Dagger
* [01F25B] Fork
* [0D0758] Kahvozein’s Fang
* [01F25A] Knife

WPNBashBluntImpactSet
* All Iron Warhammers
* [0D2AFE] Aegisbane
* [0F82FA] Drainblood Battleaxe
* [0BE25E] Headman’s Axe
* [01C4E6] The Rueful Axe
* [022265] The Woodsman’s Friend
* [0956B5] Wuuthrad

WPNBashBowImpactSet
* All Daedric Bows
* [01CB30] Broken Staff
* [038340] Falmer Bow
* [083167] Falmer Supple Bow
* [01CB36] Sanguine Rose
* [035066] Skull of Corruption
* [09B2B2] Wabbajack
* [02AC6F] Wabbajack

8.10 – SheatheSound
————————————————
WPNAxe1HandSheatheSD
* [0302CD] Falmer War Axe

WPNBlade1HandSheatheSD
* All Glass Daggers
* All Iron Daggers
* [043E1E] Alessandra’s Dagger
* [01C1FE] Dragon Priest Dagger
* [0D0758] Kahvozein’s Fang
* [01C492] Nettlebane
* [09F25D] Skyforge Steel Dagger

WPNStaffHandSheatheSD
* [0C19FF] Spider Control Rod
* [0E57F0] Spider Control Rod
* [09B2B2] Wabbajack
* [02AC6F] Wabbajack

WPNAxe2HandSheatheSD
* [0BE25E] Headsman’s Axe

8.11 – DrawSound
————————————————
WPNAxe1HandDrawSD
* [0302CD] Falmer War Axe

WPNBlade1HandDrawSD
* All Glass Daggers
* All Iron Daggers
* [043E1E] Alessandra’s Dagger
* [01C1FE] Dragon Priest Dagger
* [0D0758] Kahvozein’s Fang
* [01C492] Nettlebane
* [09F25D] Skyforge Steel Dagger

WPNStaffHandDrawSD
* [0C19FF] Spider Control Rod
* [0E57F0] Spider Control Rod
* [09B2B2] Wabbajack
* [02AC6F] Wabbajack

WPNAxe2HandDrawSD
* [0BE25E] Headsman’s Axe

8.12 – SwingSound
————————————————
WPNSwing2Hand
* All Glass Greatswords
* All Orcish Greatswords
* [0F82FA] Drainblood Battleaxe
* [0BE25E] Headsman’s Axe
* [0AE085] The Longhammer
* [01C4E6] The Rueful Axe
* [022265] The Woodsman’s Friend
* [0956B5] Wuuthrad

WPNSwingBladeMediumSD
* All Elven Bows
* All Glass Daggers
* [017059] Firiniel’s End
* [01C492] Nettlebane
* [0C19FF] Spider Control Rod
* [0E57F0] Spider Control Rod

8.13 – Noise levels
————————————————
Silenced the following weapons (VNAM = 2)
* All Nightingale Bows
* [068C57] Nord Hero Bow
* [079B1D] Blade of Sacrifice
* [01F25B] Fork
* [10F9C6] Keening
* [06A13C] Keening
* [01F25A] Knife
* [01C492] Nettlebane
* [0426C8] Shiv

8.14 – Crit % Multiplier
——————————————————————————–
Set to 1 instead of 0

* All Iron Swords
* All Orcish Waraxes
* [0647AC] Amren’s Family Sword
* [0BA30E] Bound Sword
* [058F5F] Bound Sword
* [0424F9] Bound Sword
* [0AE087] Briarheart Geis
* [02E6D1] Falmer Sword
* [0CADE9] Forsworn Sword
* [06F6FF] Honed Falmer Sword
* [0771B9] Phantom Sword

8.15 – Governing skill changes
——————————————————————————–
[0E57F0] Spider Control Rod (Conjuration)
[0C19FF] Spider Control Rod (Conjuration)
[0A88C9] Sild’s Staff (Conjuration)
[04DE5B] Dragon Priest Staff (Destruction)
[0284F5] Necromantic Staff (Conjuration)

8.16 – Misc. Weapons Tweaks
————————————————
* For (many) but not all purposes, the [0AA1DC] Orcish Waraxe of Diminishing and the [0AA1DB] Orcish Waraxe of Draining were considered Iron Waraxes. They are now fully Orcish in every respect.
* The Ebony Blade (both [0EA29C] and [04A38F] versions) were a mish-mash of one-handed and two-handed stats, using a two-handed mesh. I fixed this to be a proper two-handed weapon, despite it being a one-handed weapon in the lore. See FAQ for why.
* [017288] Daedric Greatsword of Scorching was previously named “Steel Greatsword of Scorching” and had all the stats of a Steel Greatsword. Except it looked like a Daedric Greatsword. I’ve changed it into a proper Daedric Greatsword. I believe this is the sword wielded by Sanguine.
* [013135] Sword of Amazement, now has most properties of an Iron Sword.
* [0BE25E] Headman’s Axe is now properly considered a Battleaxe instead of a War Axe

9 – Enchantments
——————————————————————————–
* [0A4DCE] Bloodthorn enchantment points changed from 259 to 250 for consistency
* [0F71CE] Dragonbane enchantment fix (MQ203WeaponDragonDamage1 -> MQ203WeaponDragonDamage3)
* [029B91] Grand Staff of Charming (StaffEnchCalm -> StaffEnchMassCharm)
* [061C8B] Morokei (EnchArmorFortifyMagickaRate06 -> EnchDragonPriestMaskMoonstone)
** Also update its description to “Magicka regenarates <100>% faster and time between shouts is reduced <20>%.”
* [010EB63] Shield of Solitude enchantment fix (MS06EnchShieldL25 -> MS06EnchShieldL32)

Unfortunately, [061CC0] Rahgot seems to missing it’s proper enchantment (EnchDragonPriestMaskOrichalcum)

10 – Descriptions
——————————————————————————–
Armors

* [07C932] Archmage’s Robes
** Old: All spells cost <15>% less to cast, and magicka regenerates <100>% faster.
** New: All spells cost <15>% less to cast, and Magicka regenerates <100>% faster.

* [0F9904] Diadem of the Savant
** Old: Spells in all schools cost less magicka to cast.
** New: Spells from all schools cost less Magicka to cast.

* [10F570] Hooded Archmage’s Robes
** Old: All spells cost <15>% less to cast, +<50> magicka, and magicka regenerates <100>% faster.
** New: All spells cost <15>% less to cast, +<50> Magicka, and Magicka regenerates <100>% faster.

* [0CEE6E] Jester’s Clothes
** Old: Prices are <12>% better, and damage with One-Handed weapons is <12>% better.
** New: Prices are <12>% better, and damage with one-handed weapons is <12>% better.

* [061CD6] Konahrik
** Old: When health is low, has a chance to heal wearer and damage nearby enemies.
** New: When Health is low, has a chance to heal wearer and damage nearby enemies.

* [0C891D] Necromancer’s Amulet
** Old: +<50> magicka, Conjuration spells cost <25>% less to cast, Health and Stamina regen <75>% slower.
** New: +<50> Magicka, Conjuration spells cost <25>% less to cast, Health and Stamina regenerate <75>% slower.

* [061CC2] Otar
** Old: Resistance against fire, frost and shock is improved.
** New: Resistance against fire, frost and shock is improved by <30>%.

* [0233D0] Saarthal Amulet
** Old: Spells cost 3% less to cast.
** New: Spells cost <3>% less to cast.

* [061CC9] Vokun
** Old: Conjuration, Illusion and Alteration spells cost <20>% less magicka to cast.
** New: Conjuration, Illusion and Alteration spells cost <20>% less Magicka to cast.

* [061CAB] Volsung
** Old: Prices are <20>% better, Carry 20 points more, and can breathe underwater.
** New: Prices are <20>% better, can carry <20> points more, and can breathe underwater.

Weapons

* Nightingale Blade (all variants)
** Old: Absorb points of health and points of stamina per second from the target.
** New: Absorb points of Health and points of Stamina per second from the target.

* [035066] Skull of Corruption
** Old: <20> points damage, increases to <50> if powered with dreams collected from sleeping people.
** New: <20> points damage, increases to <50> points if powered with dreams collected from sleeping people.

* [035369] Staff of Magnus
** Old: Absorb <20> magicka per second. If the target is out of magicka, absorb health instead.
** New: Absorb <20> points of Magicka per second. If the target is out of Magicka, absorb Health instead.

* [0B994E] Valdr’s Lucky Dagger
** Old: 25% chance of a critical hit.
** New: <25>% chance of a critical hit.

11 – Crafting Hacks (optional)
——————————————————————————–
Due to the way the game handles certain keywords, the crafting menu can do weird things like list a Falmer Helmet under “Steel”, while listing a Falmer Sword under “Falmer”. This file includes hacks that make everything sort under their proper categories. It only affects Ancient Nord armors, Falmer armors, Forsworn weapons, and Guard shields.

It will mostly be useful for people with crafting mods, and should be used along with Smithing Perks Overhaul. Using the hacks without Smithing Perk Overhaul will remove your ability to double-improve Falmer armors, but nothing else should be different. When the CK is released, I’ll fix the sorting behaviour without resorting to hacks.


Author: Headbomb
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