Whiterun Museum and Blackwalk Tower

Skyrim Mods |

Whiterun Museum and Blackwalk Tower

An extension to Whiterun with a unique custom Castle (Blackwalk Tower) that leads to an underground ancient Dwemer ruin. The ruin has been renovated into a Museum.
History included to keep with lore. The tower interior has been fitted out to provide a player home with all amenities.

Whiterun Museum and Blackwalk Tower

**IMPORTANT**
You must install version 1.0 first (10Mb). Then, install version 2.0 and overwrite any previous files

Description
==========
A large mod for all you hoarders out there. Yes, you know who you are.
If you’re anything like me, you’ll have tons of weapons and armour just lying
around in chests and cupboards. This mod was made to alleviate that problem
and put all your shiny new armour on show.

Location
=======
Whiterun extension**Update** You no longer have to own Breezehome. Spoiler below for the key location.

Details
======
An extension to Whiterun. Mostly custom made using vanilla bits
and pieces all patched together to make new unique buildings and rooms.
(including an exterior interior, or is it an interior exterior,…you decide)

Originally started for my own personal use, when I thought I’d try my hand
at a bit of Elder Scroll modding. Anyway, some friends seen it and persuaded
me to upload it (when finished).

A large mod with loads of weapon racks (100+), armour mannequins (60+),
weapon/shield plaques and display cases. There is also a blacksmithing and
enchanting workshop nearby, so you can make and display your new armour
without too much fuss. Included is a Library that holds over 500 books.
Read the included book for more details.

Some folk may say all this is overkill, but with the amount of new armour and
weapons getting created by the community, space will soon run out. The
mod has been built with this in mind. It will be very easy to add additional
props, without disturbing the existing setup. (I hope)

The mod covers a large area with a lot of lighting and enviromental effects.
It has been optimised by using over 20 portals and roombounds. I have also
created custom LOD, to try and reduce lag, but overall I think it will still be
pretty stressful on the GFX card.

This mod uses the Modders Resource Unlimited Bookshelves script by Da5id2701
and is included in the package. Thanks Da5id2701. The script is only used for
the bookshelves created in the mod, not the vanilla bookshelves.

More details on this great little script can be found here –
Skyrim Nexus Download Link

That’s all I have to say, but I think it turned out pretty good for my first ES mod.
See for yourself 🙂

Please leave feedback All feedback welcome

Requirements
===========
This mod was made on a high spec PC. As such, it will ‘probably’ require
a fairly high spec PC to run it. Feedback please.
If requested, I may do a cut down version.

The first time you load this mod, do it from a savegame that is not in the
Whiterun area. Somewhere like Riverwood (you can’t see Whiterun) is ideal. After
that, it should be fine.

I’ve found that sometimes the top building will not render correctly if you start the
mod in a Whiterun area. Other times it’s fine ?? :S It does seem to correct itself
after leaving and then returning. **Fixed**

Other Information
===============
After reading the absurd T&Cs on Steam, I will not be uploading any of
my mods to the Steam Network.

As yet, there is no navmesh. A navmesh will be included once Bethesda
get their finger out their anus and fix the bug. I have created an esp file
with navmesh, but due to the size of the area that the mod covers, the
NPCs end up getting stuck when trying to return to the exit.
**Update** Navmesh added, see bug section.

Keys to the locked gates (shortcuts) can ‘usually’ be found, not too far away.

**Update** Look for a note in Breezehome for the location of Blackwalk Tower key

One more thing,…

…always save before jumping into an abyss. 🙂

Install
======
**IMPORTANT**
You must install version 1.0 first (10Mb). Then, install version 2.0 and overwrite any previous files

**Update** It should install fine with you mod manager

Manual Install
——————
1. Extract this archive to any folder. A folder named Data will be extracted.
2. Copy or drag this extracted Data folder into your Skyrim game folder.
Alternatively, you can extract the archive directly into your Skyrim game folder.
(files will automatically be placed into Skyrim/Data/xxxx)
3. Start Skyrim Launcher, click Data Files, and enable the
Whiterun_Museum_and_Blackwalk_Tower.esp file.
4. Install updates by overwriting the existing files

Uninstall
========

Manual Uninstall
———————-
1. Remove all items and exit the tower/museum and go into Whiterun and save. Quit game.
2. Start Skyrim Launcher, click Data Files, uncheck the Whiterun_Museum.esp file.
3. Delete these files from your Skyrim/Data folder –

File List –
DataWhiterun_Museum_and_Blackwalk_Tower_Readme.txt
DataWhiterun_Museum_and_Blackwalk_Tower_Readme_v1.1.txt
DataWhiterun_Museum_and_Blackwalk_Tower_Readme_v2.0.txt
DataWhiterun_Museum_and_Blackwalk_Tower.esp
DataMeshesarchitectureWhiterunwrbuildingswrcastlestonetowertop01_lod.nif
DataMeshesBlackwalkTowerwrcastlestonetowertop01_lod.nif
DataMeshesBlackwalkTowerwrintcastleloftstr01custom.nif
DataMeshesBlackwalkTowerwrintcastlewallcor01Custom.nif
DataMeshesBlackwalkTowerwrintcastlewallstr01doubleCustom.nif
DataMeshesBlackwalkTowerwrintcastlewalltallfreestr01Custom.nif
DataMeshesTerrainTamrielObjectsTamriel.4.4.-4.BTO
DataMeshesTerrainTamrielObjectsTamriel.8.0.-8.BTO
DataMeshesTerrainTamrielObjectsTamriel.16.0.-16.BTO
DataScriptsBlackwalkTowerMannequin.pex
DataScriptsTeleportdoor.pex
DataScriptsUnlimitedBookShelfContainerScript.pex
DataTexturesinterfacebooksBlacksmith.png
DataTexturesinterfacebooksDwemer.png
DataTexturesinterfacebooksMap_Layout1.png
DataTexturesinterfacebooksMap_Layout2.png
DataTexturesinterfacebooksMap_Layout3.png
DataTexturesinterfacebooksPlaque.png
DataTexturesinterfacebooksSkyrim_1.png
DataTexturesmountainsmountainslab02.dds
DataTexturesmountainsmountainslab02_n.dds
DataTexturesTerrainTamrielObjectsTamriel.Objects.DDS
DataTexturesTerrainTamrielObjectsTamriel.Objects_n.DDS

Updates
=======
Version 1.1
————
– Fixed the CTD problem when returning to Whiterun.
– You no longer need to own Breezehome.
– Added The Companions to the collectables. (Wolf Armour)
– Moved the position of the Faction Collectables.
– Added Thalmor as a collectable. They don’t have a city, but they do have an Embassy.
– Changed book picture.
– Made the water room a little brighter. It was too dark.
– Added a gate that requires that you own Breezehome.
(This is to prevent any possible quest breaking).
– Tweaked some lighting.
(Looking into the possibility of adding dynamic lighting).
– Fixed the top of castle sometimes disappearing.
– Altered the Museum exit to an accesible angle.
– Added a navmesh to allow followers, althought the navmesh is still bugged.
(see Known Issues or Bugs)

[Version 2.0]
————–
– Added the interior to Blackwalk Tower
– Balconies are now accesible through the tower interior
– Mannequin script added.

Incompatibility
=============
Other mods that may change bookshelf scripts (none known)

Known Issues or Bugs
==================
Rain will show in the interior of the castle and underground while you are
in Whiterunworld. This is not a mod bug, but a limitation of the game engine.
Weather effects are not blocked by walls or roofs in exterior worldspace.

I’ve noticed that some books do not sit right on the bookshelves. It looks like
they have not got the correct width information. If this happens, just click on
the book, read it and remove it from the shelf. This makes the others sit better
as well (more natural).

**Update** I’ve contacted the author of the Unlimited Bookshelf script and I’ve been
informed that he has created an .esp that corrects the book width problem.
You can download it here – Download Link

I had to change the Museum exit, so that you cannot exit to Blackwalk Tower. It
caused a CTD. Again, this is a Bethesda problem. No custom houses can have an
exit into WhiterunWorld worldspace. **Fixed**

Follower will follow you into the Museum, but due to the fix that returns you to Whiterun,
there is a 2 cell jump. This kicks the navmesh bug into play, so your followers are left behind.
To fix this, just fast travel to Whiterun after you exit the Museum and they will appear.
They will not re-enter the Tower area again until you load a new savegame.
This is a known issue and affects 1000s of mods.

To do
=====
NPCs will be added when the navmesh bug is resolved.

History
======
Version 1.0 – released 6 April 2012
Version 1.1 – released 11 April 2012
Version 2.0 – released 28 April 2012

Cjavascript-event-stripped======
You’ll get me on the Nexus Skyrim forums.

Licensing/Legal
=============
This mod is freely available for you to use and MODIFY FOR YOUR OWN PERSONAL USE.
This mod will only be made available on Skyrim Nexus.
You do NOT have permission to upload it unmodified anywhere else, including Steam.
You do NOT have permission to modify and upload it anywhere else, including Steam.
This mod does not contain any malicious code that will corrupt your game or your computer,
but as usual,
USE AT YOR OWN RISK.


Author: Tamb0
1 Star2 Stars3 Stars4 Stars5 Stars (3 votes, average: 5.00 out of 5)
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