Wiseman303’s Trap Fixes
This mod fixes numerous issues with traps in Skyrim.
– Indiana Jones style object swapping on pedestal traps now possible.
– Telekinesis and thrown objects now disarm magic caster traps.
– Several fixes to magic caster traps to prevent misfires.
This mod fixes numerous issues with traps in Skyrim.
Overview of changes:
– Indiana Jones style object swapping on pedestal traps now possible.
– Telekinesis and thrown objects now disarm magic caster traps.
– Several fixes to magic caster traps to prevent misfires.
Compatibility:
The Trap Fixes installer includes compatibility options for:
– Traps Make Noise
– Traps Are Dangerous (Requires Traps Are Dangerous.esp active and earlier in load order.)
– Tougher Traps (Requires Tougher Traps.esp active and earlier in load order.)
The following mods do not conflict with Trap Fixes as of this version:
– Deadly Traps and Sickly Diseases
– Killing Traps
– Dangerous Traps
Forms/Files changed: (Detailed compatibility and troubleshooting info.)
If your problem relates to something not listed here, it’s not caused by this mod.
Activators:
0008ADCC TrapMagicCasterBase01 (script properties changed/added.)
0007E5A2 TrapMagicCasterBase02 (script properties changed/added.)
Scripts:
MagicTrap.pex (many bug fixes.)
PressureReleasePlate.pex (many bug fixes.)
Meshes:
Meshes\traps\magiccaster\trapmagiccasterbase01.nif (collision changed.)
Meshes\traps\magiccaster\trapmagiccasterbase02.nif (collision changed.)
Meshes\traps\pedestaltrap\trapnorpedestal01.nif (collision changed.)
Changelog:
Version 2.0b:
– Added {{BASH:NoMerge}} tag to prevent problem with Bashed Patches.
Version 2.0a:
– Fixed BAIN wizard.
Version 2.0:
– Removed changes to coin purses. They are now handled by my Flora Fixes mod. (Yes, coin purses are implimented as flora. Go figure.)
– Combined Traps are Dangerous and Tougher traps combatibility options. There was very little difference between them.
Version 1.04:
– Minor change to coin purse script hopefully fixing occasional respawn issues.
Version 1.03a:
– Reupload fixing coin purses not giving coins.
Version 1.03:
– Added flora respawn bug prevention to coin purses. It won’t work on coin purses that have already been collected, so works best on a new game.
Retroactive fix, as well as expanding the prevention to other flora are planned for another mod.
Version 1.02:
– Removed dependence on modified TrapSoulGemController script. Now compatible with Enchanting Awakened.
– Fixed a bug where some traps would continue firing after their soul gem was knocked down until the player left the trigger zone.
Version 1.01:
– Added compatibility option for Traps Make Noise
– Added compatibility option for Traps Are Dangerous
– Added compatibility option for Tougher Traps
Version 1.0:
Pedestal traps:
– Reduced height of trigger box so it didn’t interfere with placing objects onto the pedestal. (Indiana Jones style object swapping now possible.)
– Altered script to detect when player-dropped objects were taken.
– Add script to coin purses so they properly release the pressure plate when “taken.”
Magic caster traps:
– Set soul gem to dynamic so it can be taken with telekinesis, or bumped off by other objects.
– Deactivate trap if soul gem is moved for any reason, not just grabbed or hit.
– Fix forward firing limit so it actually works.
– Fix TrapLink firing to actually use the linked XMarker like it’s supposed to. (It was casting at it’s own soul gem because TrapLink property wasn’t set.)
– Added a check to make sure TrapLink is valid before trying to get a linked object using it.
– Mesh and script tweaks to practically eliminate occurrences of trap’s own spells knocking it’s soul gem off.
– Changed onLoad event to onCellAttach so it matches the onCellDetatch event.
– USKP check for valid soul gem included and improved.